Include array index in reflected uniform names more consistently
* This comes from the resolution of issues 4, 5 & 6 in ARB_program_interface_query, stating that uniform buffers should have their members expanded out as normal and arrays should have elements added. * If a buffer block has a large array e.g. [10000] we don't want to iterate over every array element. Instead we should only expand out the first [0] element, then expand as normal from there. * The array name should still be appended with [0] to indicate that it's an array.
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@@ -524,6 +524,8 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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Options |= EOptionNoStorageFormat;
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} else if (lowerword == "relaxed-errors") {
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Options |= EOptionRelaxedErrors;
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} else if (lowerword == "reflect-strict-array-suffix") {
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ReflectOptions |= EShReflectionStrictArraySuffix;
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} else if (lowerword == "resource-set-bindings" || // synonyms
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lowerword == "resource-set-binding" ||
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lowerword == "rsb") {
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@@ -1519,6 +1521,7 @@ void usage()
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" --invert-y | --iy invert position.Y output in vertex shader\n"
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" --keep-uncalled | --ku don't eliminate uncalled functions\n"
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" --no-storage-format | --nsf use Unknown image format\n"
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" --reflect-strict-array-suffix use strict array suffix rules when reflecting\n"
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" --resource-set-binding [stage] name set binding\n"
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" set descriptor set and binding for\n"
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" individual resources\n"
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