Include array index in reflected uniform names more consistently

* This comes from the resolution of issues 4, 5 & 6 in
  ARB_program_interface_query, stating that uniform buffers should have their
  members expanded out as normal and arrays should have elements added.
* If a buffer block has a large array e.g. [10000] we don't want to iterate over
  every array element. Instead we should only expand out the first [0] element,
  then expand as normal from there.
* The array name should still be appended with [0] to indicate that it's an
  array.
This commit is contained in:
baldurk
2019-01-29 12:12:59 +00:00
parent 6d47785825
commit 15c37f79a9
8 changed files with 124 additions and 3 deletions

View File

@@ -161,6 +161,19 @@ buffer buf4 {
N2 runtimeArray[];
} buf4i;
struct VertexInfo {
float position[3];
float normal[3];
};
struct TriangleInfo {
VertexInfo v[3];
};
buffer VertexCollection {
TriangleInfo t[5];
};
void main()
{
liveFunction1(image_ui2D, sampler_2D, sampler_2DMSArray);
@@ -216,4 +229,9 @@ void main()
N1 b[4] = nest2.b;
f += nest2.c[1].a;
f += nest2.d[gl_InstanceID].a;
f += t[0].v[0].position[0];
f += t[gl_InstanceID].v[gl_InstanceID].position[gl_InstanceID];
f += t[gl_InstanceID].v[gl_InstanceID].normal[gl_InstanceID];
TriangleInfo tlocal[5] = t;
}