HLSL: Remove workarounds for assigning to opaques.
This assumes it will be combined with optimizing transforms that eliminate assignments to opaques.
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@@ -88,7 +88,6 @@ public:
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void remapNonEntryPointIO(TFunction& function);
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TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*);
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void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg);
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TIntermTyped* executeFlattenedInitializer(const TSourceLoc&, TIntermSymbol*, TIntermAggregate&);
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TIntermTyped* handleAssign(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right);
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TIntermTyped* handleAssignToMatrixSwizzle(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right);
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TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermTyped*);
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@@ -191,8 +190,6 @@ public:
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// Apply L-value conversions. E.g, turning a write to a RWTexture into an ImageStore.
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TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped*& node);
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TIntermTyped* handleSamplerLvalue(const TSourceLoc&, const char* op, TIntermTyped*& node);
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TIntermTyped* setOpaqueLvalue(TIntermTyped* left, TIntermTyped* right);
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bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override;
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TLayoutFormat getLayoutFromTxType(const TSourceLoc&, const TType&);
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