Parser: Precise: Recognize 'precise', tag types, and do related semantic checking.
This partly overlaps pull request #222, we have divided the work on this one.
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@@ -18,7 +18,10 @@ ERROR: 0:74: 'in' : type must be an array: ina
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ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
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ERROR: 0:83: 'location' : overlapping use of location 4
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ERROR: 0:87: 'location' : overlapping use of location 4
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ERROR: 18 compilation errors. No code generated.
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ERROR: 0:104: '' : precise qualifier must appear first
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ERROR: 0:105: '' : precise qualifier must appear first
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ERROR: 0:105: '' : precise qualifier must appear first
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ERROR: 21 compilation errors. No code generated.
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Shader version: 400
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@@ -180,20 +183,20 @@ ERROR: node is still EOpNull!
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0:91 Function Parameters:
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0:? Sequence
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0:95 multiply second child into first child (temp 3-component vector of float)
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0:95 'pv3' (temp 3-component vector of float)
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0:95 'pv3' (temp 3-component vector of float)
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0:95 'pv3' (noContraction temp 3-component vector of float)
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0:95 'pv3' (noContraction temp 3-component vector of float)
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0:96 move second child to first child (temp 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:96 fma (global 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:97 move second child to first child (temp double)
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0:97 'd' (temp double)
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0:97 'd' (noContraction temp double)
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0:97 fma (global double)
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0:97 'd' (temp double)
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0:97 'd' (temp double)
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0:97 'd' (temp double)
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0:97 'd' (noContraction temp double)
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0:97 'd' (noContraction temp double)
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0:97 'd' (noContraction temp double)
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 4-element array of int)
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@@ -209,8 +212,9 @@ ERROR: node is still EOpNull!
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0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
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0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'pv3' (temp 3-component vector of float)
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0:? 'pv3' (noContraction temp 3-component vector of float)
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0:? 'pinbi' (patch out block{out int a})
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0:? 'badOrder' (invariant noContraction out 4-element array of 4-component vector of float)
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Linked tessellation control stage:
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@@ -375,20 +379,20 @@ ERROR: node is still EOpNull!
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0:91 Function Parameters:
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0:? Sequence
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0:95 multiply second child into first child (temp 3-component vector of float)
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0:95 'pv3' (temp 3-component vector of float)
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0:95 'pv3' (temp 3-component vector of float)
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0:95 'pv3' (noContraction temp 3-component vector of float)
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0:95 'pv3' (noContraction temp 3-component vector of float)
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0:96 move second child to first child (temp 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:96 fma (global 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:97 move second child to first child (temp double)
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0:97 'd' (temp double)
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0:97 'd' (noContraction temp double)
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0:97 fma (global double)
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0:97 'd' (temp double)
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0:97 'd' (temp double)
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0:97 'd' (temp double)
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0:97 'd' (noContraction temp double)
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0:97 'd' (noContraction temp double)
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0:97 'd' (noContraction temp double)
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 4-element array of int)
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@@ -404,6 +408,7 @@ ERROR: node is still EOpNull!
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0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
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0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'pv3' (temp 3-component vector of float)
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0:? 'pv3' (noContraction temp 3-component vector of float)
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0:? 'pinbi' (patch out block{out int a})
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0:? 'badOrder' (invariant noContraction out 4-element array of 4-component vector of float)
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