HLSL: implement numthreads for compute shaders

This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.

A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned.  It
can be queried with operator[] on the map.  In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.

New test is in hlsl.numthreads.comp.
This commit is contained in:
steve-lunarg
2016-10-20 13:07:10 -06:00
parent e19e68d431
commit 1868b14435
10 changed files with 351 additions and 23 deletions

View File

@@ -43,6 +43,8 @@
namespace glslang {
class TAttributeMap; // forward declare
// Should just be the grammar aspect of HLSL.
// Described in more detail in hlslGrammar.cpp.
@@ -80,7 +82,7 @@ namespace glslang {
bool acceptStructDeclarationList(TTypeList*&);
bool acceptFunctionParameters(TFunction&);
bool acceptParameterDeclaration(TFunction&);
bool acceptFunctionDefinition(TFunction&, TIntermNode*&);
bool acceptFunctionDefinition(TFunction&, TIntermNode*&, const TAttributeMap&);
bool acceptParenExpression(TIntermTyped*&);
bool acceptExpression(TIntermTyped*&);
bool acceptInitializer(TIntermTyped*&);
@@ -98,7 +100,7 @@ namespace glslang {
bool acceptScopedStatement(TIntermNode*&);
bool acceptScopedCompoundStatement(TIntermNode*&);
bool acceptNestedStatement(TIntermNode*&);
void acceptAttributes();
void acceptAttributes(TAttributeMap&);
bool acceptSelectionStatement(TIntermNode*&);
bool acceptSwitchStatement(TIntermNode*&);
bool acceptIterationStatement(TIntermNode*&);