SPIRV: Add support for texelFetch
There's nothing really special about texelFetch other than the opcode and some restrictions so adding it is pretty trivial.
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@@ -298,7 +298,7 @@ public:
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// Select the correct texture operation based on all inputs, and emit the correct instruction
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Id createTextureCall(Decoration precision, Id resultType, bool proj, const TextureParameters&);
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Id createTextureCall(Decoration precision, Id resultType, bool fetch, bool proj, const TextureParameters&);
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// Emit the OpTextureQuery* instruction that was passed in.
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// Figure out the right return value and type, and return it.
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