Merge pull request #1996 from ShchchowAMD/ARB_texture_multisample

Add support for ARB_texture_multisample
This commit is contained in:
John Kessenich
2019-12-29 20:19:39 -07:00
committed by GitHub
5 changed files with 102 additions and 85 deletions

View File

@@ -17,6 +17,7 @@ void main()
#error GL_ES is not set
#endif
in struct S { float f; } s; // ERROR
float patch = 3.1;
@@ -51,3 +52,9 @@ float fooi()
{
return i1 + i2;
}
uniform sampler2DMS aaa1; // ERROR
#extension GL_ARB_texture_multisample : enable
uniform sampler2DMS aaa2;

View File

@@ -1,14 +1,15 @@
140.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
ERROR: 0:17: '#error' : GL_ES is not set
ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions
ERROR: 0:24: 'location' : not supported for this version or the enabled extensions
ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:26: 'location' : not supported for this version or the enabled extensions
ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions
ERROR: 0:40: 'assign' : l-value required "v" (can't modify shader input)
ERROR: 0:40: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
ERROR: 8 compilation errors. No code generated.
ERROR: 0:21: 'fragment-shader struct input' : not supported for this version or the enabled extensions
ERROR: 0:25: 'location' : not supported for this version or the enabled extensions
ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:27: 'location' : not supported for this version or the enabled extensions
ERROR: 0:27: 'location qualifier on output' : not supported for this version or the enabled extensions
ERROR: 0:41: 'assign' : l-value required "v" (can't modify shader input)
ERROR: 0:41: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
ERROR: 0:56: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
ERROR: 9 compilation errors. No code generated.
Shader version: 140
@@ -25,80 +26,80 @@ ERROR: node is still EOpNull!
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'patch' ( global float)
0:22 Constant:
0:22 3.100000
0:38 Function Definition: foo( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 Sequence
0:40 move second child to first child ( temp 2-component vector of float)
0:40 'r1' ( temp 2-component vector of float)
0:40 modf ( global 2-component vector of float)
0:40 vector swizzle ( temp 2-component vector of float)
0:40 'v' ( smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1 (const int)
0:40 vector swizzle ( temp 2-component vector of float)
0:40 'v' ( smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 2 (const int)
0:40 Constant:
0:40 3 (const int)
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'patch' ( global float)
0:23 Constant:
0:23 3.100000
0:39 Function Definition: foo( ( global void)
0:39 Function Parameters:
0:41 Sequence
0:41 Sequence
0:41 move second child to first child ( temp 2-component vector of float)
0:41 'r2' ( temp 2-component vector of float)
0:41 'r1' ( temp 2-component vector of float)
0:41 modf ( global 2-component vector of float)
0:41 vector swizzle ( temp 2-component vector of float)
0:41 'o' ( out 4-component vector of float)
0:41 'v' ( smooth in 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 1 (const int)
0:41 vector swizzle ( temp 2-component vector of float)
0:41 'o' ( out 4-component vector of float)
0:41 'v' ( smooth in 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 2 (const int)
0:41 Constant:
0:41 3 (const int)
0:42 move second child to first child ( temp float)
0:42 direct index ( temp float)
0:42 'o' ( out 4-component vector of float)
0:42 Constant:
0:42 2 (const int)
0:42 Function Call: fooi( ( global float)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'i1' ( global float)
0:47 Test condition and select ( temp float)
0:47 Condition
0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
0:47 false case
0:47 Constant:
0:47 2.000000
0:42 Sequence
0:42 move second child to first child ( temp 2-component vector of float)
0:42 'r2' ( temp 2-component vector of float)
0:42 modf ( global 2-component vector of float)
0:42 vector swizzle ( temp 2-component vector of float)
0:42 'o' ( out 4-component vector of float)
0:42 Sequence
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 vector swizzle ( temp 2-component vector of float)
0:42 'o' ( out 4-component vector of float)
0:42 Sequence
0:42 Constant:
0:42 2 (const int)
0:42 Constant:
0:42 3 (const int)
0:43 move second child to first child ( temp float)
0:43 direct index ( temp float)
0:43 'o' ( out 4-component vector of float)
0:43 Constant:
0:43 2 (const int)
0:43 Function Call: fooi( ( global float)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'i2' ( global float)
0:48 Constant:
0:48 102.000000
0:50 Function Definition: fooi( ( global float)
0:50 Function Parameters:
0:52 Sequence
0:52 Branch: Return with expression
0:52 add ( temp float)
0:52 'i1' ( global float)
0:52 'i2' ( global float)
0:48 'i1' ( global float)
0:48 Test condition and select ( temp float)
0:48 Condition
0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:48 true case
0:48 Constant:
0:48 -2.000000
0:48 false case
0:48 Constant:
0:48 2.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'i2' ( global float)
0:49 Constant:
0:49 102.000000
0:51 Function Definition: fooi( ( global float)
0:51 Function Parameters:
0:53 Sequence
0:53 Branch: Return with expression
0:53 add ( temp float)
0:53 'i1' ( global float)
0:53 'i2' ( global float)
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)
@@ -131,28 +132,28 @@ ERROR: node is still EOpNull!
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'patch' ( global float)
0:22 Constant:
0:22 3.100000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'i1' ( global float)
0:47 Test condition and select ( temp float)
0:47 Condition
0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
0:47 false case
0:47 Constant:
0:47 2.000000
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'patch' ( global float)
0:23 Constant:
0:23 3.100000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'i2' ( global float)
0:48 Constant:
0:48 102.000000
0:48 'i1' ( global float)
0:48 Test condition and select ( temp float)
0:48 Condition
0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:48 true case
0:48 Constant:
0:48 -2.000000
0:48 false case
0:48 Constant:
0:48 2.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'i2' ( global float)
0:49 Constant:
0:49 102.000000
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)