HLSL: Basic array grammar.
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181
Test/baseResults/hlsl.array.frag.out
Executable file
181
Test/baseResults/hlsl.array.frag.out
Executable file
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hlsl.array.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'i' (in int)
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0:8 'input' (in 3-element array of 4-component vector of float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 direct index (temp 4-component vector of float)
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0:10 'a' (temp 4-element array of 4-component vector of float)
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0:10 Constant:
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0:10 1 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'a' (temp 4-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 add (temp 4-component vector of float)
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0:10 direct index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 Constant:
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0:10 2 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 direct index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 Constant:
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0:10 5 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
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0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
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0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:10 'i' (in int)
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0:10 Constant:
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0:10 0 (const int)
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0:10 'i' (in int)
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0:? Linker Objects
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0:? 'a' (temp 4-element array of 4-component vector of float)
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0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'i' (in int)
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0:8 'input' (in 3-element array of 4-component vector of float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 direct index (temp 4-component vector of float)
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0:10 'a' (temp 4-element array of 4-component vector of float)
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0:10 Constant:
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0:10 1 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'a' (temp 4-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 add (temp 4-component vector of float)
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0:10 direct index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 Constant:
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0:10 2 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'input' (in 3-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 direct index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 Constant:
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0:10 5 (const int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 'b' (temp 10-element array of 4-component vector of float)
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0:10 'i' (in int)
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0:10 indirect index (temp 4-component vector of float)
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0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
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0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
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0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
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0:10 'i' (in int)
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0:10 Constant:
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0:10 0 (const int)
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0:10 'i' (in int)
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0:? Linker Objects
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0:? 'a' (temp 4-element array of 4-component vector of float)
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0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 63
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 19 27
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 12 "a"
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Name 19 "i"
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Name 27 "input"
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Name 40 "b"
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Name 50 ""
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MemberName 50 0 "m"
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Name 54 "s"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 4
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10: TypeArray 7(fvec4) 9
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11: TypePointer Function 10
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13: TypeInt 32 1
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14: 13(int) Constant 1
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15: TypePointer Function 7(fvec4)
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18: TypePointer Input 13(int)
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19(i): 18(ptr) Variable Input
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24: 8(int) Constant 3
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25: TypeArray 7(fvec4) 24
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26: TypePointer Input 25
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27(input): 26(ptr) Variable Input
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28: 13(int) Constant 2
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29: TypePointer Input 7(fvec4)
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37: 8(int) Constant 10
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38: TypeArray 7(fvec4) 37
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39: TypePointer Function 38
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41: 13(int) Constant 5
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48: 8(int) Constant 7
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49: TypeArray 7(fvec4) 48
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50: TypeStruct 49
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51: 8(int) Constant 11
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52: TypeArray 50(struct) 51
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53: TypePointer Function 52
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56: 13(int) Constant 0
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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12(a): 11(ptr) Variable Function
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40(b): 39(ptr) Variable Function
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54(s): 53(ptr) Variable Function
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16: 15(ptr) AccessChain 12(a) 14
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17: 7(fvec4) Load 16
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20: 13(int) Load 19(i)
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21: 15(ptr) AccessChain 12(a) 20
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22: 7(fvec4) Load 21
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23: 7(fvec4) FAdd 17 22
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30: 29(ptr) AccessChain 27(input) 28
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31: 7(fvec4) Load 30
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32: 13(int) Load 19(i)
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33: 29(ptr) AccessChain 27(input) 32
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34: 7(fvec4) Load 33
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35: 7(fvec4) FAdd 31 34
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36: 7(fvec4) FAdd 23 35
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42: 15(ptr) AccessChain 40(b) 41
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43: 7(fvec4) Load 42
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44: 13(int) Load 19(i)
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45: 15(ptr) AccessChain 40(b) 44
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46: 7(fvec4) Load 45
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47: 7(fvec4) FAdd 43 46
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55: 13(int) Load 19(i)
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57: 13(int) Load 19(i)
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58: 15(ptr) AccessChain 54(s) 55 56 57
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59: 7(fvec4) Load 58
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60: 7(fvec4) FAdd 47 59
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61: 7(fvec4) FAdd 36 60
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ReturnValue 61
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FunctionEnd
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11
Test/hlsl.array.frag
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11
Test/hlsl.array.frag
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@@ -0,0 +1,11 @@
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float4 a[4];
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struct {
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float4 m[7];
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} s[11];
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float4 PixelShaderFunction(int i, float4 input[3]) : COLOR0
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{
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float4 b[10];
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return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i];
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}
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