Fix an issue related with texelFetchOffset
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@@ -41,6 +41,7 @@ void main()
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v.y += textureOffset(s2DShadow, c3D, ivec2(3), c1D);
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v += texelFetch(s3D, ic3D, ic1D);
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v += texelFetchOffset(s2D, ic2D, 4, ivec2(3));
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v += texelFetchOffset(sr, ic2D, ivec2(4));
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v.y += textureLodOffset(s2DShadow, c3D, c1D, ivec2(3));
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v += textureProjLodOffset(s2D, c3D, c1D, ivec2(3));
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v += textureGrad(sCube, c3D, c3D, c3D);
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@@ -62,7 +63,6 @@ void main()
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v += vec4(iv);
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iv = texelFetch(is2DArray, ic3D, ic1D);
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v += vec4(iv);
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iv += texelFetch(is2Dms, ic2D, ic1D);
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v += vec4(iv);
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v += texelFetch(sb, ic1D);
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