HLSL: Correct line numbers for function definitions.
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@@ -2,7 +2,7 @@ hlsl.array.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'i' (layout(location=0 ) in int)
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0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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@@ -57,7 +57,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'i' (layout(location=0 ) in int)
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0:8 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
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