HLSL: Correct line numbers for function definitions.
This commit is contained in:
@@ -12,7 +12,7 @@ gl_FragCoord origin is upper left
|
||||
0:2 'scalar' (global float)
|
||||
0:2 Constant:
|
||||
0:2 2.000000
|
||||
0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
|
||||
0:5 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:5 'inFloat1' (in 1-component vector of float)
|
||||
0:5 'inScalar' (in float)
|
||||
@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
|
||||
0:2 'scalar' (global float)
|
||||
0:2 Constant:
|
||||
0:2 2.000000
|
||||
0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
|
||||
0:5 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:5 'inFloat1' (in 1-component vector of float)
|
||||
0:5 'inScalar' (in float)
|
||||
|
||||
Reference in New Issue
Block a user