HLSL: Correct line numbers for function definitions.
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@@ -13,7 +13,7 @@ gl_FragCoord origin is upper left
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:9 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' (in 4-component vector of float)
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0:? Sequence
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@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:9 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:9 Function Parameters:
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0:9 'input' (in 4-component vector of float)
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0:? Sequence
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