HLSL: Correct line numbers for function definitions.
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@@ -2,7 +2,7 @@ hlsl.inoutquals.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: MyFunc(f1;f1;f1; (global void)
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0:8 Function Definition: MyFunc(f1;f1;f1; (global void)
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0:8 Function Parameters:
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0:8 'x' (in float)
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0:8 'y' (out float)
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@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
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0:11 'x' (in float)
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0:11 Constant:
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0:11 -1.000000
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0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:15 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:15 Function Parameters:
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0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:? Sequence
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@@ -69,7 +69,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: MyFunc(f1;f1;f1; (global void)
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0:8 Function Definition: MyFunc(f1;f1;f1; (global void)
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0:8 Function Parameters:
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0:8 'x' (in float)
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0:8 'y' (out float)
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@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
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0:11 'x' (in float)
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0:11 Constant:
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0:11 -1.000000
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0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:15 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:15 Function Parameters:
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0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:? Sequence
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