HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich
2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View File

@@ -2,7 +2,7 @@ hlsl.intrinsics.evalfns.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters:
0:3 'inF1' (layout(location=0 ) in float)
0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
@@ -52,7 +52,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters:
0:3 'inF1' (layout(location=0 ) in float)
0:3 'inF2' (layout(location=1 ) in 2-component vector of float)