HLSL: Correct line numbers for function definitions.
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@@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:8 Function Definition: PixelShaderFunctionS(f1; (global float)
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0:2 Function Definition: PixelShaderFunctionS(f1; (global float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:? Sequence
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@@ -19,14 +19,14 @@ ERROR: node is still EOpNull!
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
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0:9 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
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0:15 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:? Sequence
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@@ -37,7 +37,7 @@ ERROR: node is still EOpNull!
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
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0:22 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:? Sequence
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@@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:29 Function Parameters:
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0:29 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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@@ -74,7 +74,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:8 Function Definition: PixelShaderFunctionS(f1; (global float)
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0:2 Function Definition: PixelShaderFunctionS(f1; (global float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:? Sequence
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@@ -84,14 +84,14 @@ ERROR: node is still EOpNull!
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
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0:9 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
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0:15 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:? Sequence
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@@ -102,7 +102,7 @@ ERROR: node is still EOpNull!
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
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0:22 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:? Sequence
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@@ -114,7 +114,7 @@ ERROR: node is still EOpNull!
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:29 Function Parameters:
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0:29 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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