HLSL: Correct line numbers for function definitions.
This commit is contained in:
@@ -65,7 +65,7 @@ ERROR: 60 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
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0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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@@ -142,7 +142,7 @@ ERROR: node is still EOpNull!
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0:32 Branch: Return with expression
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0:32 Constant:
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0:32 0.000000
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0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:36 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:36 Function Parameters:
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0:36 'inF0' (in 1-component vector of float)
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0:36 'inF1' (in 1-component vector of float)
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@@ -154,7 +154,7 @@ ERROR: node is still EOpNull!
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0:41 Branch: Return with expression
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0:41 Constant:
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0:41 0.000000
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0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:45 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:45 Function Parameters:
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0:45 'inF0' (in 2-component vector of float)
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0:45 'inF1' (in 2-component vector of float)
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@@ -197,7 +197,7 @@ ERROR: node is still EOpNull!
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:63 Function Parameters:
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0:63 'inF0' (in 3-component vector of float)
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0:63 'inF1' (in 3-component vector of float)
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@@ -233,7 +233,7 @@ ERROR: node is still EOpNull!
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:80 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:80 Function Parameters:
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0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
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@@ -276,7 +276,7 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:? 4.000000
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0:92 Branch: Return
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0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:115 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:115 Function Parameters:
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0:115 'inF0' (in 2X2 matrix of float)
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0:115 'inF1' (in 2X2 matrix of float)
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@@ -314,7 +314,7 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:123 Function Parameters:
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0:123 'inF0' (in 3X3 matrix of float)
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0:123 'inF1' (in 3X3 matrix of float)
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@@ -357,7 +357,7 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:131 Function Parameters:
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0:131 'inF0' (in 4X4 matrix of float)
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0:131 'inF1' (in 4X4 matrix of float)
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@@ -416,7 +416,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
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0:2 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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@@ -493,7 +493,7 @@ ERROR: node is still EOpNull!
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0:32 Branch: Return with expression
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0:32 Constant:
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0:32 0.000000
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0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:36 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:36 Function Parameters:
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0:36 'inF0' (in 1-component vector of float)
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0:36 'inF1' (in 1-component vector of float)
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@@ -505,7 +505,7 @@ ERROR: node is still EOpNull!
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0:41 Branch: Return with expression
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0:41 Constant:
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0:41 0.000000
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0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:45 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:45 Function Parameters:
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0:45 'inF0' (in 2-component vector of float)
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0:45 'inF1' (in 2-component vector of float)
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@@ -548,7 +548,7 @@ ERROR: node is still EOpNull!
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:63 Function Parameters:
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0:63 'inF0' (in 3-component vector of float)
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0:63 'inF1' (in 3-component vector of float)
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@@ -584,7 +584,7 @@ ERROR: node is still EOpNull!
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:80 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:80 Function Parameters:
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0:80 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:80 'inF1' (layout(location=1 ) in 4-component vector of float)
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@@ -627,7 +627,7 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:? 4.000000
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0:92 Branch: Return
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0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:115 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:115 Function Parameters:
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0:115 'inF0' (in 2X2 matrix of float)
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0:115 'inF1' (in 2X2 matrix of float)
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@@ -665,7 +665,7 @@ ERROR: node is still EOpNull!
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:123 Function Parameters:
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0:123 'inF0' (in 3X3 matrix of float)
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0:123 'inF1' (in 3X3 matrix of float)
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@@ -708,7 +708,7 @@ ERROR: node is still EOpNull!
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:131 Function Parameters:
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0:131 'inF0' (in 4X4 matrix of float)
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0:131 'inF1' (in 4X4 matrix of float)
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