HLSL: Correct line numbers for function definitions.
This commit is contained in:
@@ -1,7 +1,7 @@
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hlsl.intrinsics.negative.vert
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Shader version: 450
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0:? Sequence
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0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
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0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
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0:15 Function Parameters:
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0:15 'inF0' (in float)
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0:15 'inF1' (in float)
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@@ -11,7 +11,7 @@ Shader version: 450
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0:71 Branch: Return with expression
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0:71 Constant:
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0:71 0.000000
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0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:75 Function Parameters:
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0:75 'inF0' (in 1-component vector of float)
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0:75 'inF1' (in 1-component vector of float)
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@@ -21,7 +21,7 @@ Shader version: 450
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0:80 Branch: Return with expression
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0:80 Constant:
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0:80 0.000000
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0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:84 Function Parameters:
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0:84 'inF0' (in 2-component vector of float)
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0:84 'inF1' (in 2-component vector of float)
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@@ -32,7 +32,7 @@ Shader version: 450
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:131 Function Parameters:
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0:131 'inF0' (in 3-component vector of float)
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0:131 'inF1' (in 3-component vector of float)
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@@ -44,7 +44,7 @@ Shader version: 450
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:225 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:176 Function Parameters:
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0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
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@@ -60,7 +60,7 @@ Shader version: 450
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0:? 3.000000
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0:? 4.000000
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0:217 Branch: Return
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0:233 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:226 Function Parameters:
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0:226 'inF0' (in 2X2 matrix of float)
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0:226 'inF1' (in 2X2 matrix of float)
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@@ -72,7 +72,7 @@ Shader version: 450
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:241 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:234 Function Parameters:
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0:234 'inF0' (in 3X3 matrix of float)
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0:234 'inF1' (in 3X3 matrix of float)
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@@ -89,7 +89,7 @@ Shader version: 450
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:248 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:242 Function Parameters:
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0:242 'inF0' (in 4X4 matrix of float)
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0:242 'inF1' (in 4X4 matrix of float)
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@@ -133,7 +133,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
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0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
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0:15 Function Parameters:
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0:15 'inF0' (in float)
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0:15 'inF1' (in float)
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@@ -143,7 +143,7 @@ Shader version: 450
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0:71 Branch: Return with expression
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0:71 Constant:
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0:71 0.000000
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0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:75 Function Parameters:
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0:75 'inF0' (in 1-component vector of float)
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0:75 'inF1' (in 1-component vector of float)
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@@ -153,7 +153,7 @@ Shader version: 450
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0:80 Branch: Return with expression
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0:80 Constant:
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0:80 0.000000
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0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:84 Function Parameters:
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0:84 'inF0' (in 2-component vector of float)
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0:84 'inF1' (in 2-component vector of float)
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@@ -164,7 +164,7 @@ Shader version: 450
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:131 Function Parameters:
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0:131 'inF0' (in 3-component vector of float)
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0:131 'inF1' (in 3-component vector of float)
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@@ -176,7 +176,7 @@ Shader version: 450
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:225 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:176 Function Parameters:
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0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
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@@ -192,7 +192,7 @@ Shader version: 450
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0:? 3.000000
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0:? 4.000000
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0:217 Branch: Return
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0:233 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:226 Function Parameters:
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0:226 'inF0' (in 2X2 matrix of float)
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0:226 'inF1' (in 2X2 matrix of float)
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@@ -204,7 +204,7 @@ Shader version: 450
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:241 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:234 Function Parameters:
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0:234 'inF0' (in 3X3 matrix of float)
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0:234 'inF1' (in 3X3 matrix of float)
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@@ -221,7 +221,7 @@ Shader version: 450
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:248 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:242 Function Parameters:
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0:242 'inF0' (in 4X4 matrix of float)
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0:242 'inF1' (in 4X4 matrix of float)
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