HLSL: Correct line numbers for function definitions.
This commit is contained in:
@@ -1,7 +1,7 @@
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hlsl.intrinsics.vert
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Shader version: 450
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0:? Sequence
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0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
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0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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@@ -142,7 +142,7 @@ Shader version: 450
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0:60 Branch: Return with expression
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0:60 Constant:
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0:60 0.000000
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0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
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0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
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0:64 Function Parameters:
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0:64 'inF0' (in 1-component vector of float)
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0:64 'inF1' (in 1-component vector of float)
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@@ -151,7 +151,7 @@ Shader version: 450
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0:66 Branch: Return with expression
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0:66 Constant:
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0:66 0.000000
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0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
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0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
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0:70 Function Parameters:
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0:70 'inF0' (in 2-component vector of float)
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0:70 'inF1' (in 2-component vector of float)
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@@ -317,7 +317,7 @@ Shader version: 450
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
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0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
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0:140 Function Parameters:
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0:140 'inF0' (in 3-component vector of float)
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0:140 'inF1' (in 3-component vector of float)
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@@ -489,7 +489,7 @@ Shader version: 450
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
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0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
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0:211 Function Parameters:
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0:211 'inF0' (in 4-component vector of float)
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0:211 'inF1' (in 4-component vector of float)
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@@ -681,7 +681,7 @@ Shader version: 450
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:336 Function Parameters:
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0:336 'inF0' (in 2X2 matrix of float)
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0:336 'inF1' (in 2X2 matrix of float)
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@@ -811,7 +811,7 @@ Shader version: 450
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:345 Function Parameters:
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0:345 'inF0' (in 3X3 matrix of float)
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0:345 'inF1' (in 3X3 matrix of float)
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@@ -946,7 +946,7 @@ Shader version: 450
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:354 Function Parameters:
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0:354 'inF0' (in 4X4 matrix of float)
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0:354 'inF1' (in 4X4 matrix of float)
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@@ -1088,7 +1088,7 @@ Shader version: 450
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
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0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
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0:377 Function Parameters:
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0:377 'inF0' (in float)
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0:377 'inF1' (in float)
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@@ -1151,7 +1151,7 @@ Shader version: 450
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0:378 matrix-multiply (temp 2X2 matrix of float)
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0:378 'inFM0' (in 2X2 matrix of float)
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0:378 'inFM1' (in 2X2 matrix of float)
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0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
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0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
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0:384 Function Parameters:
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0:384 'inF0' (in float)
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0:384 'inF1' (in float)
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@@ -1214,7 +1214,7 @@ Shader version: 450
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0:385 matrix-multiply (temp 3X3 matrix of float)
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0:385 'inFM0' (in 3X3 matrix of float)
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0:385 'inFM1' (in 3X3 matrix of float)
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0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
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0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
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0:391 Function Parameters:
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0:391 'inF0' (in float)
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0:391 'inF1' (in float)
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@@ -1277,7 +1277,7 @@ Shader version: 450
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0:392 matrix-multiply (temp 4X4 matrix of float)
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0:392 'inFM0' (in 4X4 matrix of float)
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0:392 'inFM1' (in 4X4 matrix of float)
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0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
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0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
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0:401 Function Parameters:
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0:401 'inF0' (in float)
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0:401 'inF1' (in float)
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@@ -1399,7 +1399,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
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0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:2 'inF1' (in float)
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@@ -1540,7 +1540,7 @@ Shader version: 450
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0:60 Branch: Return with expression
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0:60 Constant:
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0:60 0.000000
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0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
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0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
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0:64 Function Parameters:
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0:64 'inF0' (in 1-component vector of float)
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0:64 'inF1' (in 1-component vector of float)
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@@ -1549,7 +1549,7 @@ Shader version: 450
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0:66 Branch: Return with expression
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0:66 Constant:
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0:66 0.000000
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0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
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0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
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0:70 Function Parameters:
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0:70 'inF0' (in 2-component vector of float)
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0:70 'inF1' (in 2-component vector of float)
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@@ -1715,7 +1715,7 @@ Shader version: 450
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
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0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
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0:140 Function Parameters:
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0:140 'inF0' (in 3-component vector of float)
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0:140 'inF1' (in 3-component vector of float)
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@@ -1887,7 +1887,7 @@ Shader version: 450
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
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0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
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0:211 Function Parameters:
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0:211 'inF0' (in 4-component vector of float)
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0:211 'inF1' (in 4-component vector of float)
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@@ -2079,7 +2079,7 @@ Shader version: 450
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:336 Function Parameters:
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0:336 'inF0' (in 2X2 matrix of float)
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0:336 'inF1' (in 2X2 matrix of float)
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@@ -2209,7 +2209,7 @@ Shader version: 450
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:345 Function Parameters:
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0:345 'inF0' (in 3X3 matrix of float)
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0:345 'inF1' (in 3X3 matrix of float)
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@@ -2344,7 +2344,7 @@ Shader version: 450
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:354 Function Parameters:
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0:354 'inF0' (in 4X4 matrix of float)
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0:354 'inF1' (in 4X4 matrix of float)
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@@ -2486,7 +2486,7 @@ Shader version: 450
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
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0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
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0:377 Function Parameters:
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0:377 'inF0' (in float)
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0:377 'inF1' (in float)
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@@ -2549,7 +2549,7 @@ Shader version: 450
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0:378 matrix-multiply (temp 2X2 matrix of float)
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0:378 'inFM0' (in 2X2 matrix of float)
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0:378 'inFM1' (in 2X2 matrix of float)
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0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
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0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
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0:384 Function Parameters:
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0:384 'inF0' (in float)
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0:384 'inF1' (in float)
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@@ -2612,7 +2612,7 @@ Shader version: 450
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0:385 matrix-multiply (temp 3X3 matrix of float)
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0:385 'inFM0' (in 3X3 matrix of float)
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0:385 'inFM1' (in 3X3 matrix of float)
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0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
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0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
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0:391 Function Parameters:
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0:391 'inF0' (in float)
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0:391 'inF1' (in float)
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@@ -2675,7 +2675,7 @@ Shader version: 450
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0:392 matrix-multiply (temp 4X4 matrix of float)
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0:392 'inFM0' (in 4X4 matrix of float)
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0:392 'inFM1' (in 4X4 matrix of float)
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0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
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0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
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0:401 Function Parameters:
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0:401 'inF0' (in float)
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0:401 'inF1' (in float)
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