HLSL: Correct line numbers for function definitions.
This commit is contained in:
@@ -7,7 +7,7 @@ gl_FragCoord origin is upper left
|
||||
0:1 'f1' (global 1-component vector of float)
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
|
||||
0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
|
||||
0:9 Function Parameters:
|
||||
0:9 'inFloat1' (in 1-component vector of float)
|
||||
0:9 'inScalar' (in float)
|
||||
@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
|
||||
0:1 'f1' (global 1-component vector of float)
|
||||
0:1 Constant:
|
||||
0:1 1.000000
|
||||
0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
|
||||
0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
|
||||
0:9 Function Parameters:
|
||||
0:9 'inFloat1' (in 1-component vector of float)
|
||||
0:9 'inScalar' (in float)
|
||||
|
||||
Reference in New Issue
Block a user