HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich
2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View File

@@ -7,7 +7,7 @@ gl_FragCoord origin is upper left
0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)