HLSL: Correct line numbers for function definitions.
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@@ -2,11 +2,11 @@ hlsl.precise.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: MyFunction(f1;vf3; (global void)
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0:6 Function Definition: MyFunction(f1;vf3; (global void)
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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@@ -34,11 +34,11 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: MyFunction(f1;vf3; (global void)
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0:6 Function Definition: MyFunction(f1;vf3; (global void)
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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