HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich
2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View File

@@ -2,11 +2,11 @@ hlsl.precise.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: MyFunction(f1;vf3; (global void)
0:6 Function Definition: MyFunction(f1;vf3; (global void)
0:6 Function Parameters:
0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float)
0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float)
@@ -34,11 +34,11 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: MyFunction(f1;vf3; (global void)
0:6 Function Definition: MyFunction(f1;vf3; (global void)
0:6 Function Parameters:
0:6 'myfloat' (noContraction in float)
0:6 'myfloat3' (noContraction out 3-component vector of float)
0:15 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Definition: main( (global structure{noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child (noContraction temp 4-component vector of float)