HLSL: Correct line numbers for function definitions.
This commit is contained in:
@@ -2,22 +2,22 @@ hlsl.promotions.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: Fn_F3(vf3; (global void)
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0:19 Function Definition: Fn_F3(vf3; (global void)
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0:19 Function Parameters:
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0:19 'x' (in 3-component vector of float)
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0:21 Function Definition: Fn_I3(vi3; (global void)
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0:20 Function Definition: Fn_I3(vi3; (global void)
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0:20 Function Parameters:
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0:20 'x' (in 3-component vector of int)
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0:22 Function Definition: Fn_U3(vu3; (global void)
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0:21 Function Definition: Fn_U3(vu3; (global void)
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0:21 Function Parameters:
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0:21 'x' (in 3-component vector of uint)
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0:23 Function Definition: Fn_B3(vb3; (global void)
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0:22 Function Definition: Fn_B3(vb3; (global void)
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0:22 Function Parameters:
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0:22 'x' (in 3-component vector of bool)
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0:26 Function Definition: Fn_D3(vd3; (global void)
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0:23 Function Definition: Fn_D3(vd3; (global void)
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0:23 Function Parameters:
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0:23 'x' (in 3-component vector of double)
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0:27 Function Definition: Fn_R_F3I(vf3; (global 3-component vector of float)
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0:26 Function Definition: Fn_R_F3I(vf3; (global 3-component vector of float)
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0:26 Function Parameters:
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0:26 'p' (out 3-component vector of float)
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0:? Sequence
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@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
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0:26 Branch: Return with expression
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0:26 Convert int to float (temp 3-component vector of float)
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0:26 'i3' (uniform 3-component vector of int)
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0:28 Function Definition: Fn_R_F3U(vf3; (global 3-component vector of float)
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0:27 Function Definition: Fn_R_F3U(vf3; (global 3-component vector of float)
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0:27 Function Parameters:
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0:27 'p' (out 3-component vector of float)
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0:? Sequence
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@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
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0:27 Branch: Return with expression
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0:27 Convert uint to float (temp 3-component vector of float)
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0:27 'u3' (uniform 3-component vector of uint)
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0:29 Function Definition: Fn_R_F3B(vf3; (global 3-component vector of float)
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0:28 Function Definition: Fn_R_F3B(vf3; (global 3-component vector of float)
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0:28 Function Parameters:
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0:28 'p' (out 3-component vector of float)
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0:? Sequence
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@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
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0:28 Branch: Return with expression
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0:28 Convert bool to float (temp 3-component vector of float)
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0:28 'b3' (uniform 3-component vector of bool)
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0:31 Function Definition: Fn_R_F3D(vf3; (global 3-component vector of float)
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0:29 Function Definition: Fn_R_F3D(vf3; (global 3-component vector of float)
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0:29 Function Parameters:
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0:29 'p' (out 3-component vector of float)
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0:? Sequence
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@@ -61,7 +61,7 @@ gl_FragCoord origin is upper left
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0:29 Branch: Return with expression
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0:29 Convert double to float (temp 3-component vector of float)
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0:29 'd3' (uniform 3-component vector of double)
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0:32 Function Definition: Fn_R_I3U(vi3; (global 3-component vector of int)
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0:31 Function Definition: Fn_R_I3U(vi3; (global 3-component vector of int)
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0:31 Function Parameters:
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0:31 'p' (out 3-component vector of int)
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0:? Sequence
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@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
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0:31 Branch: Return with expression
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0:31 Convert uint to int (temp 3-component vector of int)
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0:31 'u3' (uniform 3-component vector of uint)
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0:33 Function Definition: Fn_R_I3B(vi3; (global 3-component vector of int)
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0:32 Function Definition: Fn_R_I3B(vi3; (global 3-component vector of int)
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0:32 Function Parameters:
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0:32 'p' (out 3-component vector of int)
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0:? Sequence
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@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
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0:32 Branch: Return with expression
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0:32 Convert bool to int (temp 3-component vector of int)
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0:32 'b3' (uniform 3-component vector of bool)
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0:34 Function Definition: Fn_R_I3F(vi3; (global 3-component vector of int)
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0:33 Function Definition: Fn_R_I3F(vi3; (global 3-component vector of int)
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0:33 Function Parameters:
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0:33 'p' (out 3-component vector of int)
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0:? Sequence
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@@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
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0:33 Branch: Return with expression
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0:33 Convert float to int (temp 3-component vector of int)
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0:33 'f3' (uniform 3-component vector of float)
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0:36 Function Definition: Fn_R_I3D(vi3; (global 3-component vector of int)
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0:34 Function Definition: Fn_R_I3D(vi3; (global 3-component vector of int)
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0:34 Function Parameters:
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0:34 'p' (out 3-component vector of int)
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0:? Sequence
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@@ -105,7 +105,7 @@ gl_FragCoord origin is upper left
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0:34 Branch: Return with expression
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0:34 Convert double to int (temp 3-component vector of int)
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0:34 'd3' (uniform 3-component vector of double)
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0:37 Function Definition: Fn_R_U3I(vu3; (global 3-component vector of uint)
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0:36 Function Definition: Fn_R_U3I(vu3; (global 3-component vector of uint)
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0:36 Function Parameters:
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0:36 'p' (out 3-component vector of uint)
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0:? Sequence
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@@ -116,7 +116,7 @@ gl_FragCoord origin is upper left
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0:36 Branch: Return with expression
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0:36 Convert int to uint (temp 3-component vector of uint)
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0:36 'i3' (uniform 3-component vector of int)
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0:38 Function Definition: Fn_R_U3F(vu3; (global 3-component vector of uint)
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0:37 Function Definition: Fn_R_U3F(vu3; (global 3-component vector of uint)
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0:37 Function Parameters:
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0:37 'p' (out 3-component vector of uint)
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0:? Sequence
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@@ -127,7 +127,7 @@ gl_FragCoord origin is upper left
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0:37 Branch: Return with expression
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0:37 Convert float to uint (temp 3-component vector of uint)
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0:37 'f3' (uniform 3-component vector of float)
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0:39 Function Definition: Fn_R_U3B(vu3; (global 3-component vector of uint)
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0:38 Function Definition: Fn_R_U3B(vu3; (global 3-component vector of uint)
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0:38 Function Parameters:
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0:38 'p' (out 3-component vector of uint)
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0:? Sequence
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@@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
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0:38 Branch: Return with expression
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0:38 Convert bool to uint (temp 3-component vector of uint)
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0:38 'b3' (uniform 3-component vector of bool)
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0:41 Function Definition: Fn_R_U3D(vu3; (global 3-component vector of uint)
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0:39 Function Definition: Fn_R_U3D(vu3; (global 3-component vector of uint)
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0:39 Function Parameters:
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0:39 'p' (out 3-component vector of uint)
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0:? Sequence
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@@ -149,7 +149,7 @@ gl_FragCoord origin is upper left
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0:39 Branch: Return with expression
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0:39 Convert double to uint (temp 3-component vector of uint)
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0:39 'd3' (uniform 3-component vector of double)
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0:42 Function Definition: Fn_R_B3I(vb3; (global 3-component vector of bool)
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0:41 Function Definition: Fn_R_B3I(vb3; (global 3-component vector of bool)
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0:41 Function Parameters:
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0:41 'p' (out 3-component vector of bool)
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0:? Sequence
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@@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
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0:41 Branch: Return with expression
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0:41 Convert int to bool (temp 3-component vector of bool)
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0:41 'i3' (uniform 3-component vector of int)
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0:43 Function Definition: Fn_R_B3U(vb3; (global 3-component vector of bool)
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0:42 Function Definition: Fn_R_B3U(vb3; (global 3-component vector of bool)
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0:42 Function Parameters:
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0:42 'p' (out 3-component vector of bool)
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0:? Sequence
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@@ -171,7 +171,7 @@ gl_FragCoord origin is upper left
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0:42 Branch: Return with expression
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0:42 Convert uint to bool (temp 3-component vector of bool)
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0:42 'u3' (uniform 3-component vector of uint)
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0:44 Function Definition: Fn_R_B3F(vb3; (global 3-component vector of bool)
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0:43 Function Definition: Fn_R_B3F(vb3; (global 3-component vector of bool)
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0:43 Function Parameters:
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0:43 'p' (out 3-component vector of bool)
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0:? Sequence
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@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
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0:43 Branch: Return with expression
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0:43 Convert float to bool (temp 3-component vector of bool)
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0:43 'f3' (uniform 3-component vector of float)
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0:46 Function Definition: Fn_R_B3D(vb3; (global 3-component vector of bool)
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0:44 Function Definition: Fn_R_B3D(vb3; (global 3-component vector of bool)
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0:44 Function Parameters:
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0:44 'p' (out 3-component vector of bool)
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0:? Sequence
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@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
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0:44 Branch: Return with expression
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0:44 Convert double to bool (temp 3-component vector of bool)
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0:44 'd3' (uniform 3-component vector of double)
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0:47 Function Definition: Fn_R_D3I(vd3; (global 3-component vector of double)
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0:46 Function Definition: Fn_R_D3I(vd3; (global 3-component vector of double)
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0:46 Function Parameters:
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0:46 'p' (out 3-component vector of double)
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0:? Sequence
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@@ -204,7 +204,7 @@ gl_FragCoord origin is upper left
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0:46 Branch: Return with expression
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0:46 Convert int to double (temp 3-component vector of double)
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0:46 'i3' (uniform 3-component vector of int)
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0:48 Function Definition: Fn_R_D3U(vd3; (global 3-component vector of double)
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0:47 Function Definition: Fn_R_D3U(vd3; (global 3-component vector of double)
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0:47 Function Parameters:
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0:47 'p' (out 3-component vector of double)
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0:? Sequence
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@@ -215,7 +215,7 @@ gl_FragCoord origin is upper left
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0:47 Branch: Return with expression
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0:47 Convert uint to double (temp 3-component vector of double)
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0:47 'u3' (uniform 3-component vector of uint)
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0:49 Function Definition: Fn_R_D3B(vd3; (global 3-component vector of double)
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0:48 Function Definition: Fn_R_D3B(vd3; (global 3-component vector of double)
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0:48 Function Parameters:
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0:48 'p' (out 3-component vector of double)
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0:? Sequence
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@@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
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0:48 Branch: Return with expression
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0:48 Convert bool to double (temp 3-component vector of double)
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0:48 'b3' (uniform 3-component vector of bool)
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0:51 Function Definition: Fn_R_D3F(vd3; (global 3-component vector of double)
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0:49 Function Definition: Fn_R_D3F(vd3; (global 3-component vector of double)
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0:49 Function Parameters:
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0:49 'p' (out 3-component vector of double)
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0:? Sequence
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@@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
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0:49 Branch: Return with expression
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0:49 Convert float to double (temp 3-component vector of double)
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0:49 'f3' (uniform 3-component vector of float)
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0:202 Function Definition: main( (global structure{temp 4-component vector of float Color})
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0:52 Function Definition: main( (global structure{temp 4-component vector of float Color})
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0:52 Function Parameters:
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0:? Sequence
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0:54 Sequence
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@@ -520,22 +520,22 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: Fn_F3(vf3; (global void)
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0:19 Function Definition: Fn_F3(vf3; (global void)
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0:19 Function Parameters:
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0:19 'x' (in 3-component vector of float)
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0:21 Function Definition: Fn_I3(vi3; (global void)
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0:20 Function Definition: Fn_I3(vi3; (global void)
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0:20 Function Parameters:
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0:20 'x' (in 3-component vector of int)
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0:22 Function Definition: Fn_U3(vu3; (global void)
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0:21 Function Definition: Fn_U3(vu3; (global void)
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0:21 Function Parameters:
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0:21 'x' (in 3-component vector of uint)
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0:23 Function Definition: Fn_B3(vb3; (global void)
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0:22 Function Definition: Fn_B3(vb3; (global void)
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0:22 Function Parameters:
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0:22 'x' (in 3-component vector of bool)
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0:26 Function Definition: Fn_D3(vd3; (global void)
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0:23 Function Definition: Fn_D3(vd3; (global void)
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0:23 Function Parameters:
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0:23 'x' (in 3-component vector of double)
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0:27 Function Definition: Fn_R_F3I(vf3; (global 3-component vector of float)
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0:26 Function Definition: Fn_R_F3I(vf3; (global 3-component vector of float)
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0:26 Function Parameters:
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0:26 'p' (out 3-component vector of float)
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0:? Sequence
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@@ -546,7 +546,7 @@ gl_FragCoord origin is upper left
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0:26 Branch: Return with expression
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0:26 Convert int to float (temp 3-component vector of float)
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0:26 'i3' (uniform 3-component vector of int)
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0:28 Function Definition: Fn_R_F3U(vf3; (global 3-component vector of float)
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0:27 Function Definition: Fn_R_F3U(vf3; (global 3-component vector of float)
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0:27 Function Parameters:
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0:27 'p' (out 3-component vector of float)
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0:? Sequence
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@@ -557,7 +557,7 @@ gl_FragCoord origin is upper left
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0:27 Branch: Return with expression
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0:27 Convert uint to float (temp 3-component vector of float)
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0:27 'u3' (uniform 3-component vector of uint)
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0:29 Function Definition: Fn_R_F3B(vf3; (global 3-component vector of float)
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0:28 Function Definition: Fn_R_F3B(vf3; (global 3-component vector of float)
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0:28 Function Parameters:
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0:28 'p' (out 3-component vector of float)
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0:? Sequence
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@@ -568,7 +568,7 @@ gl_FragCoord origin is upper left
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0:28 Branch: Return with expression
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0:28 Convert bool to float (temp 3-component vector of float)
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0:28 'b3' (uniform 3-component vector of bool)
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0:31 Function Definition: Fn_R_F3D(vf3; (global 3-component vector of float)
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0:29 Function Definition: Fn_R_F3D(vf3; (global 3-component vector of float)
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0:29 Function Parameters:
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0:29 'p' (out 3-component vector of float)
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0:? Sequence
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@@ -579,7 +579,7 @@ gl_FragCoord origin is upper left
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0:29 Branch: Return with expression
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0:29 Convert double to float (temp 3-component vector of float)
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0:29 'd3' (uniform 3-component vector of double)
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0:32 Function Definition: Fn_R_I3U(vi3; (global 3-component vector of int)
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0:31 Function Definition: Fn_R_I3U(vi3; (global 3-component vector of int)
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0:31 Function Parameters:
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0:31 'p' (out 3-component vector of int)
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0:? Sequence
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@@ -590,7 +590,7 @@ gl_FragCoord origin is upper left
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0:31 Branch: Return with expression
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0:31 Convert uint to int (temp 3-component vector of int)
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0:31 'u3' (uniform 3-component vector of uint)
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0:33 Function Definition: Fn_R_I3B(vi3; (global 3-component vector of int)
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0:32 Function Definition: Fn_R_I3B(vi3; (global 3-component vector of int)
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0:32 Function Parameters:
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0:32 'p' (out 3-component vector of int)
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0:? Sequence
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@@ -601,7 +601,7 @@ gl_FragCoord origin is upper left
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0:32 Branch: Return with expression
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0:32 Convert bool to int (temp 3-component vector of int)
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0:32 'b3' (uniform 3-component vector of bool)
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0:34 Function Definition: Fn_R_I3F(vi3; (global 3-component vector of int)
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0:33 Function Definition: Fn_R_I3F(vi3; (global 3-component vector of int)
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0:33 Function Parameters:
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0:33 'p' (out 3-component vector of int)
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0:? Sequence
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@@ -612,7 +612,7 @@ gl_FragCoord origin is upper left
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0:33 Branch: Return with expression
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0:33 Convert float to int (temp 3-component vector of int)
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0:33 'f3' (uniform 3-component vector of float)
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0:36 Function Definition: Fn_R_I3D(vi3; (global 3-component vector of int)
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0:34 Function Definition: Fn_R_I3D(vi3; (global 3-component vector of int)
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0:34 Function Parameters:
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0:34 'p' (out 3-component vector of int)
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0:? Sequence
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@@ -623,7 +623,7 @@ gl_FragCoord origin is upper left
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0:34 Branch: Return with expression
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0:34 Convert double to int (temp 3-component vector of int)
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0:34 'd3' (uniform 3-component vector of double)
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0:37 Function Definition: Fn_R_U3I(vu3; (global 3-component vector of uint)
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0:36 Function Definition: Fn_R_U3I(vu3; (global 3-component vector of uint)
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0:36 Function Parameters:
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0:36 'p' (out 3-component vector of uint)
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0:? Sequence
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@@ -634,7 +634,7 @@ gl_FragCoord origin is upper left
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0:36 Branch: Return with expression
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0:36 Convert int to uint (temp 3-component vector of uint)
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0:36 'i3' (uniform 3-component vector of int)
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0:38 Function Definition: Fn_R_U3F(vu3; (global 3-component vector of uint)
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0:37 Function Definition: Fn_R_U3F(vu3; (global 3-component vector of uint)
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0:37 Function Parameters:
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0:37 'p' (out 3-component vector of uint)
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0:? Sequence
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@@ -645,7 +645,7 @@ gl_FragCoord origin is upper left
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0:37 Branch: Return with expression
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0:37 Convert float to uint (temp 3-component vector of uint)
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0:37 'f3' (uniform 3-component vector of float)
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0:39 Function Definition: Fn_R_U3B(vu3; (global 3-component vector of uint)
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0:38 Function Definition: Fn_R_U3B(vu3; (global 3-component vector of uint)
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0:38 Function Parameters:
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0:38 'p' (out 3-component vector of uint)
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0:? Sequence
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@@ -656,7 +656,7 @@ gl_FragCoord origin is upper left
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0:38 Branch: Return with expression
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0:38 Convert bool to uint (temp 3-component vector of uint)
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0:38 'b3' (uniform 3-component vector of bool)
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0:41 Function Definition: Fn_R_U3D(vu3; (global 3-component vector of uint)
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0:39 Function Definition: Fn_R_U3D(vu3; (global 3-component vector of uint)
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0:39 Function Parameters:
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0:39 'p' (out 3-component vector of uint)
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0:? Sequence
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@@ -667,7 +667,7 @@ gl_FragCoord origin is upper left
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0:39 Branch: Return with expression
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||||
0:39 Convert double to uint (temp 3-component vector of uint)
|
||||
0:39 'd3' (uniform 3-component vector of double)
|
||||
0:42 Function Definition: Fn_R_B3I(vb3; (global 3-component vector of bool)
|
||||
0:41 Function Definition: Fn_R_B3I(vb3; (global 3-component vector of bool)
|
||||
0:41 Function Parameters:
|
||||
0:41 'p' (out 3-component vector of bool)
|
||||
0:? Sequence
|
||||
@@ -678,7 +678,7 @@ gl_FragCoord origin is upper left
|
||||
0:41 Branch: Return with expression
|
||||
0:41 Convert int to bool (temp 3-component vector of bool)
|
||||
0:41 'i3' (uniform 3-component vector of int)
|
||||
0:43 Function Definition: Fn_R_B3U(vb3; (global 3-component vector of bool)
|
||||
0:42 Function Definition: Fn_R_B3U(vb3; (global 3-component vector of bool)
|
||||
0:42 Function Parameters:
|
||||
0:42 'p' (out 3-component vector of bool)
|
||||
0:? Sequence
|
||||
@@ -689,7 +689,7 @@ gl_FragCoord origin is upper left
|
||||
0:42 Branch: Return with expression
|
||||
0:42 Convert uint to bool (temp 3-component vector of bool)
|
||||
0:42 'u3' (uniform 3-component vector of uint)
|
||||
0:44 Function Definition: Fn_R_B3F(vb3; (global 3-component vector of bool)
|
||||
0:43 Function Definition: Fn_R_B3F(vb3; (global 3-component vector of bool)
|
||||
0:43 Function Parameters:
|
||||
0:43 'p' (out 3-component vector of bool)
|
||||
0:? Sequence
|
||||
@@ -700,7 +700,7 @@ gl_FragCoord origin is upper left
|
||||
0:43 Branch: Return with expression
|
||||
0:43 Convert float to bool (temp 3-component vector of bool)
|
||||
0:43 'f3' (uniform 3-component vector of float)
|
||||
0:46 Function Definition: Fn_R_B3D(vb3; (global 3-component vector of bool)
|
||||
0:44 Function Definition: Fn_R_B3D(vb3; (global 3-component vector of bool)
|
||||
0:44 Function Parameters:
|
||||
0:44 'p' (out 3-component vector of bool)
|
||||
0:? Sequence
|
||||
@@ -711,7 +711,7 @@ gl_FragCoord origin is upper left
|
||||
0:44 Branch: Return with expression
|
||||
0:44 Convert double to bool (temp 3-component vector of bool)
|
||||
0:44 'd3' (uniform 3-component vector of double)
|
||||
0:47 Function Definition: Fn_R_D3I(vd3; (global 3-component vector of double)
|
||||
0:46 Function Definition: Fn_R_D3I(vd3; (global 3-component vector of double)
|
||||
0:46 Function Parameters:
|
||||
0:46 'p' (out 3-component vector of double)
|
||||
0:? Sequence
|
||||
@@ -722,7 +722,7 @@ gl_FragCoord origin is upper left
|
||||
0:46 Branch: Return with expression
|
||||
0:46 Convert int to double (temp 3-component vector of double)
|
||||
0:46 'i3' (uniform 3-component vector of int)
|
||||
0:48 Function Definition: Fn_R_D3U(vd3; (global 3-component vector of double)
|
||||
0:47 Function Definition: Fn_R_D3U(vd3; (global 3-component vector of double)
|
||||
0:47 Function Parameters:
|
||||
0:47 'p' (out 3-component vector of double)
|
||||
0:? Sequence
|
||||
@@ -733,7 +733,7 @@ gl_FragCoord origin is upper left
|
||||
0:47 Branch: Return with expression
|
||||
0:47 Convert uint to double (temp 3-component vector of double)
|
||||
0:47 'u3' (uniform 3-component vector of uint)
|
||||
0:49 Function Definition: Fn_R_D3B(vd3; (global 3-component vector of double)
|
||||
0:48 Function Definition: Fn_R_D3B(vd3; (global 3-component vector of double)
|
||||
0:48 Function Parameters:
|
||||
0:48 'p' (out 3-component vector of double)
|
||||
0:? Sequence
|
||||
@@ -744,7 +744,7 @@ gl_FragCoord origin is upper left
|
||||
0:48 Branch: Return with expression
|
||||
0:48 Convert bool to double (temp 3-component vector of double)
|
||||
0:48 'b3' (uniform 3-component vector of bool)
|
||||
0:51 Function Definition: Fn_R_D3F(vd3; (global 3-component vector of double)
|
||||
0:49 Function Definition: Fn_R_D3F(vd3; (global 3-component vector of double)
|
||||
0:49 Function Parameters:
|
||||
0:49 'p' (out 3-component vector of double)
|
||||
0:? Sequence
|
||||
@@ -755,7 +755,7 @@ gl_FragCoord origin is upper left
|
||||
0:49 Branch: Return with expression
|
||||
0:49 Convert float to double (temp 3-component vector of double)
|
||||
0:49 'f3' (uniform 3-component vector of float)
|
||||
0:202 Function Definition: main( (global structure{temp 4-component vector of float Color})
|
||||
0:52 Function Definition: main( (global structure{temp 4-component vector of float Color})
|
||||
0:52 Function Parameters:
|
||||
0:? Sequence
|
||||
0:54 Sequence
|
||||
|
||||
Reference in New Issue
Block a user