HLSL: Correct line numbers for function definitions.
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@@ -4,7 +4,7 @@ WARNING: 0:4: 'immediate sampler state' : unimplemented
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:53 Function Parameters:
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0:? Sequence
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0:57 move second child to first child (temp int)
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@@ -261,7 +261,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:53 Function Parameters:
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0:? Sequence
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0:57 move second child to first child (temp int)
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