HLSL: Correct line numbers for function definitions.
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@@ -6,7 +6,7 @@ WARNING: 0:30: 'register' : ignoring shader_profile
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:43 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:34 Function Parameters:
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0:34 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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@@ -41,7 +41,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:43 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:34 Function Parameters:
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0:34 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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