HLSL: Correct line numbers for function definitions.
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@@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:4 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:? Sequence
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@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:4 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:? Sequence
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