HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich
2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View File

@@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence