HLSL: Correct line numbers for function definitions.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.templatetypes.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: PixelShaderFunction( (global float)
|
||||
0:3 Function Definition: PixelShaderFunction( (global float)
|
||||
0:3 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 Sequence
|
||||
@@ -254,7 +254,7 @@ Linked fragment stage:
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:48 Function Definition: PixelShaderFunction( (global float)
|
||||
0:3 Function Definition: PixelShaderFunction( (global float)
|
||||
0:3 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 Sequence
|
||||
|
||||
Reference in New Issue
Block a user