HLSL: Correct line numbers for function definitions.
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@@ -2,7 +2,7 @@ hlsl.typedef.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
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0:4 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:4 'ii' (in int)
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@@ -43,7 +43,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
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0:4 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:4 'ii' (in int)
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