HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich
2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View File

@@ -2,7 +2,7 @@ hlsl.typedef.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:4 'ii' (in int)
@@ -43,7 +43,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
0:4 Function Definition: ShaderFunction(vf4;i1; (global 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:4 'ii' (in int)