HLSL: Correct line numbers for function definitions.
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@@ -2,11 +2,11 @@ hlsl.void.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo1( (global void)
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0:1 Function Definition: foo1( (global void)
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0:1 Function Parameters:
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0:4 Function Definition: foo2( (global void)
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0:2 Function Definition: foo2( (global void)
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0:2 Function Parameters:
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0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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@@ -21,11 +21,11 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo1( (global void)
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0:1 Function Definition: foo1( (global void)
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0:1 Function Parameters:
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0:4 Function Definition: foo2( (global void)
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0:2 Function Definition: foo2( (global void)
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0:2 Function Parameters:
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0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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