HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich
2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View File

@@ -2,11 +2,11 @@ hlsl.void.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo1( (global void)
0:1 Function Definition: foo1( (global void)
0:1 Function Parameters:
0:4 Function Definition: foo2( (global void)
0:2 Function Definition: foo2( (global void)
0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
@@ -21,11 +21,11 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo1( (global void)
0:1 Function Definition: foo1( (global void)
0:1 Function Parameters:
0:4 Function Definition: foo2( (global void)
0:2 Function Definition: foo2( (global void)
0:2 Function Parameters:
0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence