GLSL: Fix #1833: Don't constant fold integer mix to a float.
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2
Test/310.frag
Normal file → Executable file
2
Test/310.frag
Normal file → Executable file
@@ -58,8 +58,8 @@ void foo23()
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b1 = mix(b2, b3, b);
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uvec3 um3 = mix(uvec3(i), uvec3(i), bvec3(b));
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ivec4 im4 = mix(ivec4(i), ivec4(i), bvec4(b));
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1 << mix(1u, 1u, false); // does not require folding
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}
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layout(binding=3) uniform sampler2D s1;
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layout(binding=3) uniform sampler2D s2; // ERROR: overlapping bindings? Don't see that in the 310 spec.
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highp layout(binding=2) uniform writeonly image2D i2D;
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