GLSL: Fix #1833: Don't constant fold integer mix to a float.
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@@ -337,6 +337,16 @@ ERROR: node is still EOpNull!
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0:60 'i' ( uniform mediump int)
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0:60 Construct bvec4 ( temp 4-component vector of bool)
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0:60 'b' ( temp bool)
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0:61 left-shift ( temp int)
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0:61 Constant:
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0:61 1 (const int)
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0:61 mix ( global uint)
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0:61 Constant:
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0:61 1 (const uint)
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0:61 Constant:
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0:61 1 (const uint)
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0:61 Constant:
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0:61 false (const bool)
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0:98 Function Definition: foots( ( global void)
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0:98 Function Parameters:
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0:100 Sequence
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