HLSL: Fix #1106. Support shader setting of binding/set for $Global.
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@@ -1869,6 +1869,14 @@ void HlslParseContext::transferTypeAttributes(const TAttributeMap& attributes, T
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if (attributes.getInt(EatBinding, value, 1))
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type.getQualifier().layoutSet = value;
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// global cbuffer binding
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if (attributes.getInt(EatGlobalBinding, value))
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globalUniformBinding = value;
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// global cbuffer binding
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if (attributes.getInt(EatGlobalBinding, value, 1))
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globalUniformSet = value;
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// input attachment
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if (attributes.getInt(EatInputAttachment, value))
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type.getQualifier().layoutAttachment = value;
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