HLSL: Fix #1106. Support shader setting of binding/set for $Global.
This commit is contained in:
@@ -187,7 +187,8 @@ public:
|
||||
void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); }
|
||||
void popSwitchSequence() { switchSequenceStack.pop_back(); }
|
||||
|
||||
virtual void growGlobalUniformBlock(const TSourceLoc&, TType&, const TString& memberName, TTypeList* typeList = nullptr) override;
|
||||
virtual void growGlobalUniformBlock(const TSourceLoc&, TType&, const TString& memberName,
|
||||
TTypeList* typeList = nullptr) override;
|
||||
|
||||
// Apply L-value conversions. E.g, turning a write to a RWTexture into an ImageStore.
|
||||
TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped*& node);
|
||||
|
||||
Reference in New Issue
Block a user