Require l-value patch-out indexing to be gl_InvocationID.
Also, generally allow ES variable indexing of in/out blocks.
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@@ -22,8 +22,8 @@ void main()
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int pid = gl_PrimitiveID;
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int iid = gl_InvocationID;
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gl_out[1].gl_Position = p;
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gl_out[1].gl_PointSize = ps; // ERROR
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gl_out[gl_InvocationID].gl_Position = p;
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gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR
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}
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out float outf; // ERROR, no array
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