Require l-value patch-out indexing to be gl_InvocationID.
Also, generally allow ES variable indexing of in/out blocks.
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@@ -49,7 +49,6 @@ ERROR: 0:148: 'inbname2' : Cannot reuse block name within the same interface: in
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ERROR: 0:153: 'badmember' : nameless block contains a member that already has a name at global scope
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ERROR: 0:157: 'inbname' : redefinition
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ERROR: 0:159: 'vAnon' : redefinition
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ERROR: 0:169: 'variable indexing in/out block array' : not supported with this profile: es
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ERROR: 0:173: 'origin_upper_left' : not supported with this profile: es
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ERROR: 0:173: 'pixel_center_integer' : not supported with this profile: es
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ERROR: 0:173: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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@@ -130,7 +129,7 @@ ERROR: 0:427: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:428: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:429: 'blend_support' : unknown blend equation
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ERROR: 0:431: 'fragment-shader array-of-array output' : not supported with this profile: es
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ERROR: 122 compilation errors. No code generated.
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ERROR: 121 compilation errors. No code generated.
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Shader version: 310
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