Require l-value patch-out indexing to be gl_InvocationID.
Also, generally allow ES variable indexing of in/out blocks.
This commit is contained in:
@@ -81,29 +81,26 @@ ERROR: node is still EOpNull!
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0:29 'gl_InvocationID' (in int InvocationID)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 'gl_InvocationID' (in int InvocationID)
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0:31 Constant:
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0:31 0 (const int)
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0:31 'p' (temp 4-component vector of float)
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0:32 move second child to first child (temp float)
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0:32 gl_PointSize: direct index for structure (out float PointSize)
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0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 'gl_InvocationID' (in int InvocationID)
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0:32 Constant:
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0:32 1 (const int)
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0:32 'ps' (temp float)
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0:33 move second child to first child (temp float)
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0:33 direct index (temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
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0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 'gl_InvocationID' (in int InvocationID)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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@@ -279,29 +276,26 @@ ERROR: node is still EOpNull!
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0:29 'gl_InvocationID' (in int InvocationID)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 'gl_InvocationID' (in int InvocationID)
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0:31 Constant:
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0:31 0 (const int)
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0:31 'p' (temp 4-component vector of float)
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0:32 move second child to first child (temp float)
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0:32 gl_PointSize: direct index for structure (out float PointSize)
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0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 'gl_InvocationID' (in int InvocationID)
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0:32 Constant:
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0:32 1 (const int)
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0:32 'ps' (temp float)
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0:33 move second child to first child (temp float)
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0:33 direct index (temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
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0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 'gl_InvocationID' (in int InvocationID)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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