Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
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@@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
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0:18 move second child to first child ( temp float)
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0:18 'clip' ( temp float)
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0:18 direct index ( smooth temp float ClipDistance)
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0:18 'gl_ClipDistance' ( smooth in implicitly-sized array of float ClipDistance)
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0:18 'gl_ClipDistance' ( smooth in unsized 4-element array of float ClipDistance)
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0:18 Constant:
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0:18 3 (const int)
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0:23 Function Definition: foo( ( global void)
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@@ -381,7 +381,7 @@ ERROR: node is still EOpNull!
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0:? 'fflat' ( flat in float)
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0:? 'fsmooth' ( smooth in float)
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0:? 'fnop' ( noperspective in float)
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0:? 'gl_ClipDistance' ( smooth in implicitly-sized array of float ClipDistance)
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0:? 'gl_ClipDistance' ( smooth in unsized 4-element array of float ClipDistance)
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0:? 'sampC' ( uniform samplerCube)
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0:? 'gl_Color' ( in 4-component vector of float Color)
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0:? 'samp2D' ( uniform sampler2D)
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