Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
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@@ -70,8 +70,8 @@ ERROR: node is still EOpNull!
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0:25 move second child to first child ( temp highp 4-component vector of float)
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0:25 'p' ( temp highp 4-component vector of float)
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0:25 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:25 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:25 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:25 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:25 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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@@ -80,8 +80,8 @@ ERROR: node is still EOpNull!
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0:26 move second child to first child ( temp highp float)
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0:26 'ps' ( temp highp float)
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0:26 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:26 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:26 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:26 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:26 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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@@ -209,8 +209,8 @@ ERROR: node is still EOpNull!
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0:114 move second child to first child ( temp highp float)
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0:114 'ps' ( temp highp float)
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0:114 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:114 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:114 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:114 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:114 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:114 Constant:
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0:114 1 (const int)
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0:114 Constant:
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@@ -357,7 +357,7 @@ ERROR: node is still EOpNull!
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0:? 'inb' ( in 32-element array of highp 2-component vector of float)
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0:? 'inc' ( in 32-element array of highp 2-component vector of float)
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0:? 'ind' ( in 32-element array of highp 2-component vector of float)
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0:? 'implA' ( patch out implicitly-sized array of highp float)
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0:? 'implA' ( patch out unsized 1-element array of highp float)
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0:? 'ivla' (layout( location=3) in 32-element array of highp 4-component vector of float)
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0:? 'ivlb' (layout( location=4) in 32-element array of highp 4-component vector of float)
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0:? 'ivlc' (layout( location=4) in 32-element array of highp 4-component vector of float)
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@@ -372,7 +372,7 @@ ERROR: node is still EOpNull!
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0:? 'misSized' ( out 5-element array of highp float)
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0:? 'okaySize' ( out 4-element array of highp float)
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0:? 'pv3' ( noContraction temp highp 3-component vector of float)
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0:? 'badpatchIName' ( patch out implicitly-sized array of block{ out highp float f})
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0:? 'badpatchIName' ( patch out unsized 1-element array of block{ out highp float f})
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0:? 'patchIName' ( patch out 4-element array of block{ out highp float f})
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