Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
This commit is contained in:
@@ -44,8 +44,8 @@ ERROR: node is still EOpNull!
|
||||
0:23 move second child to first child ( temp 4-component vector of float)
|
||||
0:23 'p' ( temp 4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure ( in 4-component vector of float Position)
|
||||
0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
@@ -54,8 +54,8 @@ ERROR: node is still EOpNull!
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 'ps' ( temp float)
|
||||
0:24 gl_PointSize: direct index for structure ( in float PointSize)
|
||||
0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
@@ -64,9 +64,9 @@ ERROR: node is still EOpNull!
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 'cd' ( temp float)
|
||||
0:25 direct index ( temp float ClipDistance)
|
||||
0:25 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
|
||||
0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:25 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance)
|
||||
0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
@@ -87,25 +87,25 @@ ERROR: node is still EOpNull!
|
||||
0:29 'gl_InvocationID' ( in int InvocationID)
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure ( out 4-component vector of float Position)
|
||||
0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_InvocationID' ( in int InvocationID)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 'p' ( temp 4-component vector of float)
|
||||
0:32 move second child to first child ( temp float)
|
||||
0:32 gl_PointSize: direct index for structure ( out float PointSize)
|
||||
0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_InvocationID' ( in int InvocationID)
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 'ps' ( temp float)
|
||||
0:33 move second child to first child ( temp float)
|
||||
0:33 direct index ( temp float ClipDistance)
|
||||
0:33 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance)
|
||||
0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:33 gl_ClipDistance: direct index for structure ( out unsized 2-element array of float ClipDistance)
|
||||
0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_InvocationID' ( in int InvocationID)
|
||||
0:33 Constant:
|
||||
0:33 2 (const int)
|
||||
@@ -175,8 +175,8 @@ ERROR: node is still EOpNull!
|
||||
0:67 Function Parameters:
|
||||
0:69 Sequence
|
||||
0:69 gl_PointSize: direct index for structure ( out float PointSize)
|
||||
0:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 Constant:
|
||||
0:69 4 (const int)
|
||||
0:69 Constant:
|
||||
@@ -211,7 +211,7 @@ ERROR: node is still EOpNull!
|
||||
0:123 'gl_DeviceIndex' ( in int DeviceIndex)
|
||||
0:124 'gl_ViewIndex' ( in int ViewIndex)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'outa' ( global 4-element array of int)
|
||||
0:? 'patchIn' ( patch in 4-component vector of float)
|
||||
0:? 'patchOut' ( patch out 4-component vector of float)
|
||||
|
||||
Reference in New Issue
Block a user