Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
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@@ -20,8 +20,8 @@ ERROR: node is still EOpNull!
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'p' ( temp 4-component vector of float)
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0:17 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:17 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:17 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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@@ -30,8 +30,8 @@ ERROR: node is still EOpNull!
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0:18 move second child to first child ( temp float)
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0:18 'ps' ( temp float)
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0:18 gl_PointSize: direct index for structure ( in float PointSize)
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0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:18 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:18 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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@@ -40,9 +40,9 @@ ERROR: node is still EOpNull!
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0:19 move second child to first child ( temp float)
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0:19 'cd' ( temp float)
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0:19 direct index ( temp float ClipDistance)
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0:19 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
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0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:19 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:19 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance)
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0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:19 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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