Test Results Only: Include size in implicitly sized arrays (change to unsized).

This effects 60 tests, in a trivial way, but is critical to factor out this
noise from future planned changes.
This commit is contained in:
John Kessenich
2018-03-25 11:46:06 -06:00
parent 7cec64fc42
commit 1c3ab274b1
62 changed files with 2986 additions and 2982 deletions

View File

@@ -35,8 +35,8 @@ gl_FragCoord origin is upper left
0:20 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 2-component vector of float f} @data})
0:? 'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 2-component vector of float f} @data})
0:? 'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
0:? 'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
0:? 'attach' ( uniform texture2D)
0:? 'ci' ( specialization-constant const int)
0:? 11 (const int)
@@ -84,8 +84,8 @@ gl_FragCoord origin is upper left
0:20 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 2-component vector of float f} @data})
0:? 'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 2-component vector of float f} @data})
0:? 'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
0:? 'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
0:? 'attach' ( uniform texture2D)
0:? 'ci' ( specialization-constant const int)
0:? 11 (const int)