Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
This commit is contained in:
@@ -8,8 +8,8 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 AtomicAdd ( temp uint)
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@@ -26,8 +26,8 @@ gl_FragCoord origin is upper left
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0:? 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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@@ -51,11 +51,11 @@ gl_FragCoord origin is upper left
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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@@ -72,8 +72,8 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 AtomicAdd ( temp uint)
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@@ -90,8 +90,8 @@ gl_FragCoord origin is upper left
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0:? 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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@@ -115,11 +115,11 @@ gl_FragCoord origin is upper left
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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