Merge branch 'master' into hlsl-frontend
This commit is contained in:
@@ -215,9 +215,9 @@ ERROR: node is still EOpNull!
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0:33 Constant:
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||||
0:33 3 (const int)
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||||
0:33 direct index (temp float ClipDistance)
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||||
0:33 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
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||||
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:33 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
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||||
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
|
||||
0:33 1 (const int)
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0:33 Constant:
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@@ -230,8 +230,8 @@ ERROR: node is still EOpNull!
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0:34 Constant:
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0:34 0 (const uint)
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0:34 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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0:34 Constant:
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||||
0:34 0 (const int)
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0:34 Constant:
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||||
@@ -242,8 +242,8 @@ ERROR: node is still EOpNull!
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||||
0:35 Constant:
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||||
0:35 1 (const uint)
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0:35 gl_PointSize: direct index for structure (in float PointSize)
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0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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0:35 Constant:
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0:35 3 (const int)
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0:35 Constant:
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@@ -293,7 +293,7 @@ ERROR: node is still EOpNull!
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0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
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0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
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0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
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0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
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0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
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@@ -932,8 +932,8 @@ vertices = 4
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'p' (temp 4-component vector of float)
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0:20 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:20 Constant:
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||||
0:20 1 (const int)
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0:20 Constant:
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||||
@@ -942,8 +942,8 @@ vertices = 4
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0:21 move second child to first child (temp float)
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0:21 'ps' (temp float)
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0:21 gl_PointSize: direct index for structure (in float PointSize)
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0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:21 Constant:
|
||||
0:21 1 (const int)
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0:21 Constant:
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||||
@@ -952,9 +952,9 @@ vertices = 4
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0:22 move second child to first child (temp float)
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0:22 'cd' (temp float)
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0:22 direct index (temp float ClipDistance)
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||||
0:22 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
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||||
0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:22 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
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||||
0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:22 Constant:
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||||
0:22 1 (const int)
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||||
0:22 Constant:
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||||
@@ -975,25 +975,25 @@ vertices = 4
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0:26 'gl_InvocationID' (in int InvocationID)
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0:28 move second child to first child (temp 4-component vector of float)
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0:28 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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||||
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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||||
0:28 'gl_InvocationID' (in int InvocationID)
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0:28 Constant:
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||||
0:28 0 (const int)
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||||
0:28 'p' (temp 4-component vector of float)
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||||
0:29 move second child to first child (temp float)
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||||
0:29 gl_PointSize: direct index for structure (out float PointSize)
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||||
0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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||||
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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||||
0:29 'gl_InvocationID' (in int InvocationID)
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||||
0:29 Constant:
|
||||
0:29 1 (const int)
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||||
0:29 'ps' (temp float)
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||||
0:30 move second child to first child (temp float)
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||||
0:30 direct index (temp float ClipDistance)
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||||
0:30 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
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||||
0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:30 gl_ClipDistance: direct index for structure (out 2-element array of float ClipDistance)
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||||
0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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||||
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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||||
0:30 'gl_InvocationID' (in int InvocationID)
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||||
0:30 Constant:
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||||
0:30 2 (const int)
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||||
@@ -1027,8 +1027,8 @@ vertices = 4
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||||
0:23 move second child to first child (temp 4-component vector of float)
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||||
0:23 'p' (temp 4-component vector of float)
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||||
0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
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||||
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:23 Constant:
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||||
0:23 1 (const int)
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||||
0:23 Constant:
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||||
@@ -1037,8 +1037,8 @@ vertices = 4
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||||
0:24 move second child to first child (temp float)
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||||
0:24 'ps' (temp float)
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||||
0:24 gl_PointSize: direct index for structure (in float PointSize)
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||||
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:24 Constant:
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||||
0:24 1 (const int)
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||||
0:24 Constant:
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||||
@@ -1047,9 +1047,9 @@ vertices = 4
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||||
0:25 move second child to first child (temp float)
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||||
0:25 'cd' (temp float)
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||||
0:25 direct index (temp float ClipDistance)
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||||
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
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||||
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
|
||||
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
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||||
0:25 Constant:
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||||
0:25 1 (const int)
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||||
0:25 Constant:
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||||
@@ -1070,25 +1070,25 @@ vertices = 4
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||||
0:29 'gl_InvocationID' (in int InvocationID)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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||||
0:31 'gl_InvocationID' (in int InvocationID)
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0:31 Constant:
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||||
0:31 0 (const int)
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||||
0:31 'p' (temp 4-component vector of float)
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0:32 move second child to first child (temp float)
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0:32 gl_PointSize: direct index for structure (out float PointSize)
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0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
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0:32 'gl_InvocationID' (in int InvocationID)
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0:32 Constant:
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||||
0:32 1 (const int)
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||||
0:32 'ps' (temp float)
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||||
0:33 move second child to first child (temp float)
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||||
0:33 direct index (temp float ClipDistance)
|
||||
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
|
||||
0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 gl_ClipDistance: direct index for structure (out 2-element array of float ClipDistance)
|
||||
0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_InvocationID' (in int InvocationID)
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0:33 Constant:
|
||||
0:33 2 (const int)
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||||
@@ -1158,8 +1158,8 @@ vertices = 4
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0:67 Function Parameters:
|
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0:69 Sequence
|
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0:69 gl_PointSize: direct index for structure (out float PointSize)
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||||
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 Constant:
|
||||
0:69 4 (const int)
|
||||
0:69 Constant:
|
||||
@@ -1192,8 +1192,8 @@ vertices = 4
|
||||
0:17 move second child to first child (temp 4-component vector of float)
|
||||
0:17 'p' (temp 4-component vector of float)
|
||||
0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 Constant:
|
||||
@@ -1202,8 +1202,8 @@ vertices = 4
|
||||
0:18 move second child to first child (temp float)
|
||||
0:18 'ps' (temp float)
|
||||
0:18 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
@@ -1212,9 +1212,9 @@ vertices = 4
|
||||
0:19 move second child to first child (temp float)
|
||||
0:19 'cd' (temp float)
|
||||
0:19 direct index (temp float ClipDistance)
|
||||
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
|
||||
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
@@ -1280,7 +1280,7 @@ vertices = 4
|
||||
0:37 0 (const int)
|
||||
0:36 true case is null
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'outa' (global 4-element array of int)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
@@ -1324,8 +1324,8 @@ ERROR: node is still EOpNull!
|
||||
0:22 move second child to first child (temp 4-component vector of float)
|
||||
0:22 'p' (temp 4-component vector of float)
|
||||
0:22 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
@@ -1334,8 +1334,8 @@ ERROR: node is still EOpNull!
|
||||
0:23 move second child to first child (temp float)
|
||||
0:23 'ps' (temp float)
|
||||
0:23 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
@@ -1344,9 +1344,9 @@ ERROR: node is still EOpNull!
|
||||
0:24 move second child to first child (temp float)
|
||||
0:24 'cd' (temp float)
|
||||
0:24 direct index (temp float ClipDistance)
|
||||
0:24 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
|
||||
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
@@ -1414,8 +1414,8 @@ ERROR: node is still EOpNull!
|
||||
0:32 move second child to first child (temp 4-component vector of float)
|
||||
0:32 'p' (temp 4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
@@ -1424,8 +1424,8 @@ ERROR: node is still EOpNull!
|
||||
0:33 move second child to first child (temp float)
|
||||
0:33 'ps' (temp float)
|
||||
0:33 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
@@ -1434,9 +1434,9 @@ ERROR: node is still EOpNull!
|
||||
0:34 move second child to first child (temp float)
|
||||
0:34 'cd' (temp float)
|
||||
0:34 direct index (temp float ClipDistance)
|
||||
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
|
||||
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
@@ -1572,7 +1572,7 @@ ERROR: node is still EOpNull!
|
||||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in 3-component vector of float)
|
||||
0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
|
||||
@@ -337,7 +337,7 @@ ERROR: node is still EOpNull!
|
||||
0:201 1 (const int)
|
||||
0:201 Constant:
|
||||
0:201 2 (const int)
|
||||
0:202 Test condition and select (layout(column_major shared ) temp highp float)
|
||||
0:202 Test condition and select (temp highp float)
|
||||
0:202 Condition
|
||||
0:202 'b' (temp bool)
|
||||
0:202 true case
|
||||
@@ -764,7 +764,7 @@ ERROR: node is still EOpNull!
|
||||
0:201 1 (const int)
|
||||
0:201 Constant:
|
||||
0:201 2 (const int)
|
||||
0:202 Test condition and select (layout(column_major shared ) temp highp float)
|
||||
0:202 Test condition and select (temp highp float)
|
||||
0:202 Condition
|
||||
0:202 'b' (temp bool)
|
||||
0:202 true case
|
||||
|
||||
@@ -233,8 +233,8 @@ ERROR: node is still EOpNull!
|
||||
0:23 move second child to first child (temp 4-component vector of float)
|
||||
0:23 'p' (temp 4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
@@ -243,8 +243,8 @@ ERROR: node is still EOpNull!
|
||||
0:24 move second child to first child (temp float)
|
||||
0:24 'ps' (temp float)
|
||||
0:24 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
@@ -253,9 +253,9 @@ ERROR: node is still EOpNull!
|
||||
0:25 move second child to first child (temp float)
|
||||
0:25 'cd' (temp float)
|
||||
0:25 direct index (temp float ClipDistance)
|
||||
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
|
||||
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
@@ -276,25 +276,25 @@ ERROR: node is still EOpNull!
|
||||
0:29 'gl_InvocationID' (in int InvocationID)
|
||||
0:31 move second child to first child (temp 4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
|
||||
0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_InvocationID' (in int InvocationID)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 'p' (temp 4-component vector of float)
|
||||
0:32 move second child to first child (temp float)
|
||||
0:32 gl_PointSize: direct index for structure (out float PointSize)
|
||||
0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_InvocationID' (in int InvocationID)
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 'ps' (temp float)
|
||||
0:33 move second child to first child (temp float)
|
||||
0:33 direct index (temp float ClipDistance)
|
||||
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
|
||||
0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 gl_ClipDistance: direct index for structure (out 2-element array of float ClipDistance)
|
||||
0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_InvocationID' (in int InvocationID)
|
||||
0:33 Constant:
|
||||
0:33 2 (const int)
|
||||
@@ -364,8 +364,8 @@ ERROR: node is still EOpNull!
|
||||
0:67 Function Parameters:
|
||||
0:69 Sequence
|
||||
0:69 gl_PointSize: direct index for structure (out float PointSize)
|
||||
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:69 Constant:
|
||||
0:69 4 (const int)
|
||||
0:69 Constant:
|
||||
@@ -390,7 +390,7 @@ ERROR: node is still EOpNull!
|
||||
0:97 'd' (temp double)
|
||||
0:97 'd' (temp double)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'outa' (global 4-element array of int)
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
|
||||
@@ -179,8 +179,8 @@ ERROR: node is still EOpNull!
|
||||
0:32 move second child to first child (temp 4-component vector of float)
|
||||
0:32 'p' (temp 4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
@@ -189,8 +189,8 @@ ERROR: node is still EOpNull!
|
||||
0:33 move second child to first child (temp float)
|
||||
0:33 'ps' (temp float)
|
||||
0:33 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
@@ -199,9 +199,9 @@ ERROR: node is still EOpNull!
|
||||
0:34 move second child to first child (temp float)
|
||||
0:34 'cd' (temp float)
|
||||
0:34 direct index (temp float ClipDistance)
|
||||
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
|
||||
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
@@ -263,7 +263,7 @@ ERROR: node is still EOpNull!
|
||||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in 3-component vector of float)
|
||||
0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
|
||||
@@ -132,8 +132,8 @@ ERROR: node is still EOpNull!
|
||||
0:17 move second child to first child (temp 4-component vector of float)
|
||||
0:17 'p' (temp 4-component vector of float)
|
||||
0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 Constant:
|
||||
@@ -142,8 +142,8 @@ ERROR: node is still EOpNull!
|
||||
0:18 move second child to first child (temp float)
|
||||
0:18 'ps' (temp float)
|
||||
0:18 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
@@ -152,9 +152,9 @@ ERROR: node is still EOpNull!
|
||||
0:19 move second child to first child (temp float)
|
||||
0:19 'cd' (temp float)
|
||||
0:19 direct index (temp float ClipDistance)
|
||||
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
|
||||
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
|
||||
0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
|
||||
@@ -57,9 +57,9 @@ output primitive = none
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
0:13 direct index (temp float CullDistance)
|
||||
0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
|
||||
0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_in' (in 2-element array of block{in 1-element array of float CullDistance gl_CullDistance})
|
||||
0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
|
||||
0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 Constant:
|
||||
@@ -67,6 +67,6 @@ output primitive = none
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_in' (in 2-element array of block{in 1-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
|
||||
|
||||
|
||||
@@ -44,18 +44,18 @@ vertices = -1
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child (temp float)
|
||||
0:13 direct index (temp float CullDistance)
|
||||
0:13 gl_CullDistance: direct index for structure (out 1-element array of float CullDistance)
|
||||
0:13 indirect index (temp block{out 1-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_out' (out 4-element array of block{out 1-element array of float CullDistance gl_CullDistance})
|
||||
0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
|
||||
0:13 indirect index (temp block{out 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_InvocationID' (in int InvocationID)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
0:13 direct index (temp float CullDistance)
|
||||
0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
|
||||
0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
|
||||
0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
|
||||
0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 Constant:
|
||||
@@ -63,6 +63,6 @@ vertices = -1
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'gl_out' (out 4-element array of block{out 1-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
|
||||
|
||||
|
||||
@@ -53,9 +53,9 @@ triangle order = ccw
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
0:13 direct index (temp float CullDistance)
|
||||
0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
|
||||
0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
|
||||
0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
|
||||
0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 Constant:
|
||||
@@ -63,6 +63,6 @@ triangle order = ccw
|
||||
0:13 Constant:
|
||||
0:13 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
|
||||
0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
|
||||
|
||||
|
||||
0
Test/baseResults/spv.330.geom.out
Executable file → Normal file
0
Test/baseResults/spv.330.geom.out
Executable file → Normal file
@@ -7,7 +7,7 @@ Linked fragment stage:
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 1104
|
||||
// Id's are bound by 1112
|
||||
|
||||
Capability Shader
|
||||
Capability Float64
|
||||
@@ -15,7 +15,7 @@ Linked fragment stage:
|
||||
Capability SampledRect
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 13 1025 1031 1036 1048 1074 1095 1097
|
||||
EntryPoint Fragment 4 "main" 13 1025 1031 1036 1048 1074 1095 1097 1103 1105
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source GLSL 400
|
||||
SourceExtension "GL_ARB_separate_shader_objects"
|
||||
@@ -52,6 +52,8 @@ Linked fragment stage:
|
||||
Name 1078 "isamp2DA"
|
||||
Name 1095 "gl_FragCoord"
|
||||
Name 1097 "vl2"
|
||||
Name 1103 "uo"
|
||||
Name 1105 "u"
|
||||
Decorate 17(u2drs) DescriptorSet 0
|
||||
Decorate 1023(arrayedSampler) DescriptorSet 0
|
||||
Decorate 1025(i) Flat
|
||||
@@ -60,6 +62,7 @@ Linked fragment stage:
|
||||
Decorate 1078(isamp2DA) DescriptorSet 0
|
||||
Decorate 1095(gl_FragCoord) BuiltIn FragCoord
|
||||
Decorate 1097(vl2) Location 6
|
||||
Decorate 1105(u) Flat
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
10: TypeFloat 32
|
||||
@@ -177,6 +180,10 @@ Linked fragment stage:
|
||||
1094: TypePointer Input 11(fvec4)
|
||||
1095(gl_FragCoord): 1094(ptr) Variable Input
|
||||
1097(vl2): 1094(ptr) Variable Input
|
||||
1102: TypePointer Output 30(int)
|
||||
1103(uo): 1102(ptr) Variable Output
|
||||
1104: TypePointer Input 30(int)
|
||||
1105(u): 1104(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
1017(v): 1016(ptr) Variable Function
|
||||
@@ -227,8 +234,13 @@ Linked fragment stage:
|
||||
1100: 11(fvec4) Load 13(outp)
|
||||
1101: 11(fvec4) FAdd 1100 1099
|
||||
Store 13(outp) 1101
|
||||
1102: 2 FunctionCall 6(foo23()
|
||||
1103: 2 FunctionCall 8(doubles()
|
||||
1106: 30(int) Load 1105(u)
|
||||
1107: 23(int) Load 1025(i)
|
||||
1108: 30(int) Bitcast 1107
|
||||
1109: 30(int) UMod 1106 1108
|
||||
Store 1103(uo) 1109
|
||||
1110: 2 FunctionCall 6(foo23()
|
||||
1111: 2 FunctionCall 8(doubles()
|
||||
Return
|
||||
FunctionEnd
|
||||
6(foo23(): 2 Function None 3
|
||||
@@ -719,28 +731,28 @@ Linked fragment stage:
|
||||
424: 37(float) Load 39(doublev)
|
||||
425: 37(float) Load 39(doublev)
|
||||
429: 426(bool) Load 428(boolv)
|
||||
430: 37(float) ExtInst 1(GLSL.std.450) 46(FMix) 424 425 429
|
||||
430: 37(float) Select 429 425 424
|
||||
431: 37(float) Load 39(doublev)
|
||||
432: 37(float) FAdd 431 430
|
||||
Store 39(doublev) 432
|
||||
433: 41(fvec2) Load 43(dvec2v)
|
||||
434: 41(fvec2) Load 43(dvec2v)
|
||||
438: 435(bvec2) Load 437(bvec2v)
|
||||
439: 41(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 433 434 438
|
||||
439: 41(fvec2) Select 438 434 433
|
||||
440: 41(fvec2) Load 43(dvec2v)
|
||||
441: 41(fvec2) FAdd 440 439
|
||||
Store 43(dvec2v) 441
|
||||
442: 46(fvec3) Load 48(dvec3v)
|
||||
443: 46(fvec3) Load 48(dvec3v)
|
||||
447: 444(bvec3) Load 446(bvec3v)
|
||||
448: 46(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 442 443 447
|
||||
448: 46(fvec3) Select 447 443 442
|
||||
449: 46(fvec3) Load 48(dvec3v)
|
||||
450: 46(fvec3) FAdd 449 448
|
||||
Store 48(dvec3v) 450
|
||||
451: 51(fvec4) Load 53(dvec4v)
|
||||
452: 51(fvec4) Load 53(dvec4v)
|
||||
456: 453(bvec4) Load 455(bvec4v)
|
||||
457: 51(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 451 452 456
|
||||
457: 51(fvec4) Select 456 452 451
|
||||
458: 51(fvec4) Load 53(dvec4v)
|
||||
459: 51(fvec4) FAdd 458 457
|
||||
Store 53(dvec4v) 459
|
||||
|
||||
@@ -7,68 +7,68 @@ Linked tessellation control stage:
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 93
|
||||
// Id's are bound by 94
|
||||
|
||||
Capability Tessellation
|
||||
Capability TessellationPointSize
|
||||
Capability ClipDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationControl 4 "main" 23 40 43 46 52 66 73 79 83 84 87 88 91 92
|
||||
EntryPoint TessellationControl 4 "main" 24 41 44 47 55 69 74 80 84 85 88 89 92 93
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
Source GLSL 400
|
||||
SourceExtension "GL_ARB_separate_shader_objects"
|
||||
Name 4 "main"
|
||||
Name 12 "a"
|
||||
Name 17 "p"
|
||||
Name 19 "gl_PerVertex"
|
||||
MemberName 19(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 19(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 19(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 23 "gl_in"
|
||||
Name 30 "ps"
|
||||
Name 34 "cd"
|
||||
Name 38 "pvi"
|
||||
Name 40 "gl_PatchVerticesIn"
|
||||
Name 42 "pid"
|
||||
Name 43 "gl_PrimitiveID"
|
||||
Name 45 "iid"
|
||||
Name 46 "gl_InvocationID"
|
||||
Name 48 "gl_PerVertex"
|
||||
MemberName 48(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 48(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 48(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 52 "gl_out"
|
||||
Name 66 "gl_TessLevelOuter"
|
||||
Name 73 "gl_TessLevelInner"
|
||||
Name 78 "outa"
|
||||
Name 79 "patchOut"
|
||||
Name 83 "inb"
|
||||
Name 84 "ind"
|
||||
Name 87 "ivla"
|
||||
Name 88 "ivlb"
|
||||
Name 91 "ovla"
|
||||
Name 92 "ovlb"
|
||||
MemberDecorate 19(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 19(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 19(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 19(gl_PerVertex) Block
|
||||
Decorate 40(gl_PatchVerticesIn) BuiltIn PatchVertices
|
||||
Decorate 43(gl_PrimitiveID) BuiltIn PrimitiveId
|
||||
Decorate 46(gl_InvocationID) BuiltIn InvocationId
|
||||
MemberDecorate 48(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 48(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 48(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 48(gl_PerVertex) Block
|
||||
Decorate 66(gl_TessLevelOuter) Patch
|
||||
Decorate 66(gl_TessLevelOuter) BuiltIn TessLevelOuter
|
||||
Decorate 73(gl_TessLevelInner) Patch
|
||||
Decorate 73(gl_TessLevelInner) BuiltIn TessLevelInner
|
||||
Decorate 79(patchOut) Patch
|
||||
Decorate 87(ivla) Location 3
|
||||
Decorate 88(ivlb) Location 4
|
||||
Decorate 91(ovla) Location 3
|
||||
Decorate 92(ovlb) Location 4
|
||||
Name 20 "gl_PerVertex"
|
||||
MemberName 20(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 20(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 20(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 24 "gl_in"
|
||||
Name 31 "ps"
|
||||
Name 35 "cd"
|
||||
Name 39 "pvi"
|
||||
Name 41 "gl_PatchVerticesIn"
|
||||
Name 43 "pid"
|
||||
Name 44 "gl_PrimitiveID"
|
||||
Name 46 "iid"
|
||||
Name 47 "gl_InvocationID"
|
||||
Name 51 "gl_PerVertex"
|
||||
MemberName 51(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 51(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 51(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 55 "gl_out"
|
||||
Name 69 "gl_TessLevelOuter"
|
||||
Name 74 "gl_TessLevelInner"
|
||||
Name 79 "outa"
|
||||
Name 80 "patchOut"
|
||||
Name 84 "inb"
|
||||
Name 85 "ind"
|
||||
Name 88 "ivla"
|
||||
Name 89 "ivlb"
|
||||
Name 92 "ovla"
|
||||
Name 93 "ovlb"
|
||||
MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 20(gl_PerVertex) Block
|
||||
Decorate 41(gl_PatchVerticesIn) BuiltIn PatchVertices
|
||||
Decorate 44(gl_PrimitiveID) BuiltIn PrimitiveId
|
||||
Decorate 47(gl_InvocationID) BuiltIn InvocationId
|
||||
MemberDecorate 51(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 51(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 51(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 51(gl_PerVertex) Block
|
||||
Decorate 69(gl_TessLevelOuter) Patch
|
||||
Decorate 69(gl_TessLevelOuter) BuiltIn TessLevelOuter
|
||||
Decorate 74(gl_TessLevelInner) Patch
|
||||
Decorate 74(gl_TessLevelInner) BuiltIn TessLevelInner
|
||||
Decorate 80(patchOut) Patch
|
||||
Decorate 88(ivla) Location 3
|
||||
Decorate 89(ivlb) Location 4
|
||||
Decorate 92(ovla) Location 3
|
||||
Decorate 93(ovlb) Location 4
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
@@ -81,98 +81,99 @@ Linked tessellation control stage:
|
||||
14: TypeFloat 32
|
||||
15: TypeVector 14(float) 4
|
||||
16: TypePointer Function 15(fvec4)
|
||||
18: TypeArray 14(float) 7
|
||||
19(gl_PerVertex): TypeStruct 15(fvec4) 14(float) 18
|
||||
20: 6(int) Constant 32
|
||||
21: TypeArray 19(gl_PerVertex) 20
|
||||
22: TypePointer Input 21
|
||||
23(gl_in): 22(ptr) Variable Input
|
||||
24: 10(int) Constant 1
|
||||
25: 10(int) Constant 0
|
||||
26: TypePointer Input 15(fvec4)
|
||||
29: TypePointer Function 14(float)
|
||||
31: TypePointer Input 14(float)
|
||||
35: 10(int) Constant 2
|
||||
39: TypePointer Input 10(int)
|
||||
40(gl_PatchVerticesIn): 39(ptr) Variable Input
|
||||
43(gl_PrimitiveID): 39(ptr) Variable Input
|
||||
46(gl_InvocationID): 39(ptr) Variable Input
|
||||
48(gl_PerVertex): TypeStruct 15(fvec4) 14(float) 18
|
||||
49: 6(int) Constant 4
|
||||
50: TypeArray 48(gl_PerVertex) 49
|
||||
51: TypePointer Output 50
|
||||
52(gl_out): 51(ptr) Variable Output
|
||||
55: TypePointer Output 15(fvec4)
|
||||
59: TypePointer Output 14(float)
|
||||
64: TypeArray 14(float) 49
|
||||
65: TypePointer Output 64
|
||||
66(gl_TessLevelOuter): 65(ptr) Variable Output
|
||||
67: 10(int) Constant 3
|
||||
68: 14(float) Constant 1078774989
|
||||
70: 6(int) Constant 2
|
||||
71: TypeArray 14(float) 70
|
||||
72: TypePointer Output 71
|
||||
73(gl_TessLevelInner): 72(ptr) Variable Output
|
||||
74: 14(float) Constant 1067869798
|
||||
76: TypeArray 10(int) 49
|
||||
77: TypePointer Private 76
|
||||
78(outa): 77(ptr) Variable Private
|
||||
79(patchOut): 55(ptr) Variable Output
|
||||
80: TypeVector 14(float) 2
|
||||
81: TypeArray 80(fvec2) 20
|
||||
82: TypePointer Input 81
|
||||
83(inb): 82(ptr) Variable Input
|
||||
84(ind): 82(ptr) Variable Input
|
||||
85: TypeArray 15(fvec4) 20
|
||||
86: TypePointer Input 85
|
||||
87(ivla): 86(ptr) Variable Input
|
||||
88(ivlb): 86(ptr) Variable Input
|
||||
89: TypeArray 15(fvec4) 49
|
||||
90: TypePointer Output 89
|
||||
91(ovla): 90(ptr) Variable Output
|
||||
92(ovlb): 90(ptr) Variable Output
|
||||
18: 6(int) Constant 3
|
||||
19: TypeArray 14(float) 18
|
||||
20(gl_PerVertex): TypeStruct 15(fvec4) 14(float) 19
|
||||
21: 6(int) Constant 32
|
||||
22: TypeArray 20(gl_PerVertex) 21
|
||||
23: TypePointer Input 22
|
||||
24(gl_in): 23(ptr) Variable Input
|
||||
25: 10(int) Constant 1
|
||||
26: 10(int) Constant 0
|
||||
27: TypePointer Input 15(fvec4)
|
||||
30: TypePointer Function 14(float)
|
||||
32: TypePointer Input 14(float)
|
||||
36: 10(int) Constant 2
|
||||
40: TypePointer Input 10(int)
|
||||
41(gl_PatchVerticesIn): 40(ptr) Variable Input
|
||||
44(gl_PrimitiveID): 40(ptr) Variable Input
|
||||
47(gl_InvocationID): 40(ptr) Variable Input
|
||||
49: 6(int) Constant 2
|
||||
50: TypeArray 14(float) 49
|
||||
51(gl_PerVertex): TypeStruct 15(fvec4) 14(float) 50
|
||||
52: 6(int) Constant 4
|
||||
53: TypeArray 51(gl_PerVertex) 52
|
||||
54: TypePointer Output 53
|
||||
55(gl_out): 54(ptr) Variable Output
|
||||
58: TypePointer Output 15(fvec4)
|
||||
62: TypePointer Output 14(float)
|
||||
67: TypeArray 14(float) 52
|
||||
68: TypePointer Output 67
|
||||
69(gl_TessLevelOuter): 68(ptr) Variable Output
|
||||
70: 10(int) Constant 3
|
||||
71: 14(float) Constant 1078774989
|
||||
73: TypePointer Output 50
|
||||
74(gl_TessLevelInner): 73(ptr) Variable Output
|
||||
75: 14(float) Constant 1067869798
|
||||
77: TypeArray 10(int) 52
|
||||
78: TypePointer Private 77
|
||||
79(outa): 78(ptr) Variable Private
|
||||
80(patchOut): 58(ptr) Variable Output
|
||||
81: TypeVector 14(float) 2
|
||||
82: TypeArray 81(fvec2) 21
|
||||
83: TypePointer Input 82
|
||||
84(inb): 83(ptr) Variable Input
|
||||
85(ind): 83(ptr) Variable Input
|
||||
86: TypeArray 15(fvec4) 21
|
||||
87: TypePointer Input 86
|
||||
88(ivla): 87(ptr) Variable Input
|
||||
89(ivlb): 87(ptr) Variable Input
|
||||
90: TypeArray 15(fvec4) 52
|
||||
91: TypePointer Output 90
|
||||
92(ovla): 91(ptr) Variable Output
|
||||
93(ovlb): 91(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
12(a): 11(ptr) Variable Function
|
||||
17(p): 16(ptr) Variable Function
|
||||
30(ps): 29(ptr) Variable Function
|
||||
34(cd): 29(ptr) Variable Function
|
||||
38(pvi): 11(ptr) Variable Function
|
||||
42(pid): 11(ptr) Variable Function
|
||||
45(iid): 11(ptr) Variable Function
|
||||
31(ps): 30(ptr) Variable Function
|
||||
35(cd): 30(ptr) Variable Function
|
||||
39(pvi): 11(ptr) Variable Function
|
||||
43(pid): 11(ptr) Variable Function
|
||||
46(iid): 11(ptr) Variable Function
|
||||
MemoryBarrier 7 8
|
||||
ControlBarrier 7 7 9
|
||||
Store 12(a) 13
|
||||
27: 26(ptr) AccessChain 23(gl_in) 24 25
|
||||
28: 15(fvec4) Load 27
|
||||
Store 17(p) 28
|
||||
32: 31(ptr) AccessChain 23(gl_in) 24 24
|
||||
33: 14(float) Load 32
|
||||
Store 30(ps) 33
|
||||
36: 31(ptr) AccessChain 23(gl_in) 24 35 35
|
||||
37: 14(float) Load 36
|
||||
Store 34(cd) 37
|
||||
41: 10(int) Load 40(gl_PatchVerticesIn)
|
||||
Store 38(pvi) 41
|
||||
44: 10(int) Load 43(gl_PrimitiveID)
|
||||
Store 42(pid) 44
|
||||
47: 10(int) Load 46(gl_InvocationID)
|
||||
Store 45(iid) 47
|
||||
53: 10(int) Load 46(gl_InvocationID)
|
||||
54: 15(fvec4) Load 17(p)
|
||||
56: 55(ptr) AccessChain 52(gl_out) 53 25
|
||||
Store 56 54
|
||||
57: 10(int) Load 46(gl_InvocationID)
|
||||
58: 14(float) Load 30(ps)
|
||||
60: 59(ptr) AccessChain 52(gl_out) 57 24
|
||||
Store 60 58
|
||||
61: 10(int) Load 46(gl_InvocationID)
|
||||
62: 14(float) Load 34(cd)
|
||||
63: 59(ptr) AccessChain 52(gl_out) 61 35 24
|
||||
Store 63 62
|
||||
69: 59(ptr) AccessChain 66(gl_TessLevelOuter) 67
|
||||
Store 69 68
|
||||
75: 59(ptr) AccessChain 73(gl_TessLevelInner) 24
|
||||
Store 75 74
|
||||
28: 27(ptr) AccessChain 24(gl_in) 25 26
|
||||
29: 15(fvec4) Load 28
|
||||
Store 17(p) 29
|
||||
33: 32(ptr) AccessChain 24(gl_in) 25 25
|
||||
34: 14(float) Load 33
|
||||
Store 31(ps) 34
|
||||
37: 32(ptr) AccessChain 24(gl_in) 25 36 36
|
||||
38: 14(float) Load 37
|
||||
Store 35(cd) 38
|
||||
42: 10(int) Load 41(gl_PatchVerticesIn)
|
||||
Store 39(pvi) 42
|
||||
45: 10(int) Load 44(gl_PrimitiveID)
|
||||
Store 43(pid) 45
|
||||
48: 10(int) Load 47(gl_InvocationID)
|
||||
Store 46(iid) 48
|
||||
56: 10(int) Load 47(gl_InvocationID)
|
||||
57: 15(fvec4) Load 17(p)
|
||||
59: 58(ptr) AccessChain 55(gl_out) 56 26
|
||||
Store 59 57
|
||||
60: 10(int) Load 47(gl_InvocationID)
|
||||
61: 14(float) Load 31(ps)
|
||||
63: 62(ptr) AccessChain 55(gl_out) 60 25
|
||||
Store 63 61
|
||||
64: 10(int) Load 47(gl_InvocationID)
|
||||
65: 14(float) Load 35(cd)
|
||||
66: 62(ptr) AccessChain 55(gl_out) 64 36 25
|
||||
Store 66 65
|
||||
72: 62(ptr) AccessChain 69(gl_TessLevelOuter) 70
|
||||
Store 72 71
|
||||
76: 62(ptr) AccessChain 74(gl_TessLevelInner) 25
|
||||
Store 76 75
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
@@ -7,14 +7,14 @@ Linked tessellation evaluation stage:
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 98
|
||||
// Id's are bound by 96
|
||||
|
||||
Capability Tessellation
|
||||
Capability TessellationPointSize
|
||||
Capability ClipDistance
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationEvaluation 4 "main" 21 38 41 47 53 61 68 77 81 82 86 90 93 94 97
|
||||
EntryPoint TessellationEvaluation 4 "main" 21 38 41 47 53 61 66 75 79 80 84 88 91 92 95
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 SpacingFractionalOdd
|
||||
ExecutionMode 4 VertexOrderCcw
|
||||
@@ -41,23 +41,23 @@ Linked tessellation evaluation stage:
|
||||
Name 53 "gl_TessLevelOuter"
|
||||
Name 57 "tli"
|
||||
Name 61 "gl_TessLevelInner"
|
||||
Name 66 "gl_PerVertex"
|
||||
MemberName 66(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 66(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 66(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 68 ""
|
||||
Name 77 "patchIn"
|
||||
Name 81 "inb"
|
||||
Name 82 "ind"
|
||||
Name 83 "testblb"
|
||||
MemberName 83(testblb) 0 "f"
|
||||
Name 86 "blb"
|
||||
Name 87 "testbld"
|
||||
MemberName 87(testbld) 0 "f"
|
||||
Name 90 "bld"
|
||||
Name 93 "ivla"
|
||||
Name 94 "ivlb"
|
||||
Name 97 "ovla"
|
||||
Name 64 "gl_PerVertex"
|
||||
MemberName 64(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 64(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 64(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 66 ""
|
||||
Name 75 "patchIn"
|
||||
Name 79 "inb"
|
||||
Name 80 "ind"
|
||||
Name 81 "testblb"
|
||||
MemberName 81(testblb) 0 "f"
|
||||
Name 84 "blb"
|
||||
Name 85 "testbld"
|
||||
MemberName 85(testbld) 0 "f"
|
||||
Name 88 "bld"
|
||||
Name 91 "ivla"
|
||||
Name 92 "ivlb"
|
||||
Name 95 "ovla"
|
||||
MemberDecorate 17(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 17(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 17(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
@@ -69,16 +69,16 @@ Linked tessellation evaluation stage:
|
||||
Decorate 53(gl_TessLevelOuter) BuiltIn TessLevelOuter
|
||||
Decorate 61(gl_TessLevelInner) Patch
|
||||
Decorate 61(gl_TessLevelInner) BuiltIn TessLevelInner
|
||||
MemberDecorate 66(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 66(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 66(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 66(gl_PerVertex) Block
|
||||
Decorate 77(patchIn) Patch
|
||||
Decorate 83(testblb) Block
|
||||
Decorate 87(testbld) Block
|
||||
Decorate 93(ivla) Location 23
|
||||
Decorate 94(ivlb) Location 24
|
||||
Decorate 97(ovla) Location 23
|
||||
MemberDecorate 64(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 64(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 64(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 64(gl_PerVertex) Block
|
||||
Decorate 75(patchIn) Patch
|
||||
Decorate 81(testblb) Block
|
||||
Decorate 85(testbld) Block
|
||||
Decorate 91(ivla) Location 23
|
||||
Decorate 92(ivlb) Location 24
|
||||
Decorate 95(ovla) Location 23
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
@@ -88,7 +88,7 @@ Linked tessellation evaluation stage:
|
||||
11: TypeVector 10(float) 4
|
||||
12: TypePointer Function 11(fvec4)
|
||||
14: TypeInt 32 0
|
||||
15: 14(int) Constant 1
|
||||
15: 14(int) Constant 3
|
||||
16: TypeArray 10(float) 15
|
||||
17(gl_PerVertex): TypeStruct 11(fvec4) 10(float) 16
|
||||
18: 14(int) Constant 32
|
||||
@@ -117,34 +117,32 @@ Linked tessellation evaluation stage:
|
||||
59: TypeArray 10(float) 58
|
||||
60: TypePointer Input 59
|
||||
61(gl_TessLevelInner): 60(ptr) Variable Input
|
||||
64: 14(int) Constant 3
|
||||
65: TypeArray 10(float) 64
|
||||
66(gl_PerVertex): TypeStruct 11(fvec4) 10(float) 65
|
||||
67: TypePointer Output 66(gl_PerVertex)
|
||||
68: 67(ptr) Variable Output
|
||||
70: TypePointer Output 11(fvec4)
|
||||
73: TypePointer Output 10(float)
|
||||
77(patchIn): 24(ptr) Variable Input
|
||||
78: TypeVector 10(float) 2
|
||||
79: TypeArray 78(fvec2) 18
|
||||
80: TypePointer Input 79
|
||||
81(inb): 80(ptr) Variable Input
|
||||
82(ind): 80(ptr) Variable Input
|
||||
83(testblb): TypeStruct 6(int)
|
||||
84: TypeArray 83(testblb) 18
|
||||
85: TypePointer Input 84
|
||||
86(blb): 85(ptr) Variable Input
|
||||
87(testbld): TypeStruct 6(int)
|
||||
88: TypeArray 87(testbld) 18
|
||||
89: TypePointer Input 88
|
||||
90(bld): 89(ptr) Variable Input
|
||||
91: TypeArray 11(fvec4) 18
|
||||
92: TypePointer Input 91
|
||||
93(ivla): 92(ptr) Variable Input
|
||||
94(ivlb): 92(ptr) Variable Input
|
||||
95: TypeArray 11(fvec4) 58
|
||||
96: TypePointer Output 95
|
||||
97(ovla): 96(ptr) Variable Output
|
||||
64(gl_PerVertex): TypeStruct 11(fvec4) 10(float) 16
|
||||
65: TypePointer Output 64(gl_PerVertex)
|
||||
66: 65(ptr) Variable Output
|
||||
68: TypePointer Output 11(fvec4)
|
||||
71: TypePointer Output 10(float)
|
||||
75(patchIn): 24(ptr) Variable Input
|
||||
76: TypeVector 10(float) 2
|
||||
77: TypeArray 76(fvec2) 18
|
||||
78: TypePointer Input 77
|
||||
79(inb): 78(ptr) Variable Input
|
||||
80(ind): 78(ptr) Variable Input
|
||||
81(testblb): TypeStruct 6(int)
|
||||
82: TypeArray 81(testblb) 18
|
||||
83: TypePointer Input 82
|
||||
84(blb): 83(ptr) Variable Input
|
||||
85(testbld): TypeStruct 6(int)
|
||||
86: TypeArray 85(testbld) 18
|
||||
87: TypePointer Input 86
|
||||
88(bld): 87(ptr) Variable Input
|
||||
89: TypeArray 11(fvec4) 18
|
||||
90: TypePointer Input 89
|
||||
91(ivla): 90(ptr) Variable Input
|
||||
92(ivlb): 90(ptr) Variable Input
|
||||
93: TypeArray 11(fvec4) 58
|
||||
94: TypePointer Output 93
|
||||
95(ovla): 94(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(a): 7(ptr) Variable Function
|
||||
@@ -178,14 +176,14 @@ Linked tessellation evaluation stage:
|
||||
62: 29(ptr) AccessChain 61(gl_TessLevelInner) 22
|
||||
63: 10(float) Load 62
|
||||
Store 57(tli) 63
|
||||
69: 11(fvec4) Load 13(p)
|
||||
71: 70(ptr) AccessChain 68 23
|
||||
Store 71 69
|
||||
72: 10(float) Load 28(ps)
|
||||
74: 73(ptr) AccessChain 68 22
|
||||
Store 74 72
|
||||
75: 10(float) Load 32(cd)
|
||||
76: 73(ptr) AccessChain 68 33 33
|
||||
Store 76 75
|
||||
67: 11(fvec4) Load 13(p)
|
||||
69: 68(ptr) AccessChain 66 23
|
||||
Store 69 67
|
||||
70: 10(float) Load 28(ps)
|
||||
72: 71(ptr) AccessChain 66 22
|
||||
Store 72 70
|
||||
73: 10(float) Load 32(cd)
|
||||
74: 71(ptr) AccessChain 66 33 33
|
||||
Store 74 73
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
@@ -281,7 +281,7 @@ Linked fragment stage:
|
||||
176: 7(fvec4) Load 9(v)
|
||||
177: 7(fvec4) Load 9(v)
|
||||
182: 179(bvec4) Load 181(ub41)
|
||||
183: 7(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 176 177 182
|
||||
183: 7(fvec4) Select 182 177 176
|
||||
184: 7(fvec4) Load 9(v)
|
||||
185: 7(fvec4) FAdd 184 183
|
||||
Store 9(v) 185
|
||||
|
||||
172
Test/baseResults/spv.specConstantComposite.vert.out
Normal file
172
Test/baseResults/spv.specConstantComposite.vert.out
Normal file
@@ -0,0 +1,172 @@
|
||||
spv.specConstantComposite.vert
|
||||
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 106
|
||||
|
||||
Capability Shader
|
||||
Capability Float64
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 27 105
|
||||
Source GLSL 450
|
||||
Name 4 "main"
|
||||
Name 6 "refer_primary_spec_const("
|
||||
Name 8 "refer_composite_spec_const("
|
||||
Name 10 "refer_copmosite_dot_dereference("
|
||||
Name 12 "refer_composite_bracket_dereference("
|
||||
Name 16 "refer_spec_const_array_length("
|
||||
Name 18 "declare_spec_const_in_func("
|
||||
Name 27 "color"
|
||||
Name 41 "flat_struct"
|
||||
MemberName 41(flat_struct) 0 "i"
|
||||
MemberName 41(flat_struct) 1 "f"
|
||||
MemberName 41(flat_struct) 2 "d"
|
||||
MemberName 41(flat_struct) 3 "b"
|
||||
Name 42 "nesting_struct"
|
||||
MemberName 42(nesting_struct) 0 "nested"
|
||||
MemberName 42(nesting_struct) 1 "v"
|
||||
MemberName 42(nesting_struct) 2 "i"
|
||||
Name 72 "indexable"
|
||||
Name 76 "indexable"
|
||||
Name 83 "len"
|
||||
Name 105 "global_vec4_array_with_spec_length"
|
||||
Decorate 21 SpecId 203
|
||||
Decorate 28 SpecId 200
|
||||
Decorate 32 SpecId 201
|
||||
Decorate 43 SpecId 202
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
14: TypeInt 32 1
|
||||
15: TypeFunction 14(int)
|
||||
20: TypeBool
|
||||
21: 20(bool) SpecConstantTrue
|
||||
24: TypeFloat 32
|
||||
25: TypeVector 24(float) 4
|
||||
26: TypePointer Output 25(fvec4)
|
||||
27(color): 26(ptr) Variable Output
|
||||
28: 14(int) SpecConstant 3
|
||||
32: 24(float) SpecConstant 1078523331
|
||||
33: 25(fvec4) SpecConstantComposite 32 32 32 32
|
||||
36: 24(float) Constant 1133908460
|
||||
37: 25(fvec4) SpecConstantComposite 32 32 36 36
|
||||
40: TypeFloat 64
|
||||
41(flat_struct): TypeStruct 14(int) 24(float) 40(float) 20(bool)
|
||||
42(nesting_struct): TypeStruct 41(flat_struct) 25(fvec4) 14(int)
|
||||
43: 40(float) SpecConstant 1413754136 1074340347
|
||||
44:41(flat_struct) SpecConstantComposite 28 32 43 21
|
||||
45:42(nesting_struct) SpecConstantComposite 44 33 28
|
||||
46: 14(int) Constant 2
|
||||
51: TypeInt 32 0
|
||||
52: 51(int) Constant 0
|
||||
57: 51(int) Constant 5
|
||||
58: TypeArray 24(float) 57
|
||||
59: 24(float) Constant 1065353216
|
||||
60: 24(float) Constant 1073741824
|
||||
61: 24(float) Constant 1077936128
|
||||
62: 58 SpecConstantComposite 32 32 59 60 61
|
||||
63: 14(int) Constant 1
|
||||
68: TypeArray 14(int) 57
|
||||
69: 14(int) Constant 30
|
||||
70: 68 SpecConstantComposite 28 28 63 46 69
|
||||
71: TypePointer Function 68
|
||||
73: TypePointer Function 14(int)
|
||||
87: 24(float) Constant 1106321080
|
||||
88:41(flat_struct) SpecConstantComposite 69 87 43 21
|
||||
89: 14(int) Constant 10
|
||||
90:42(nesting_struct) SpecConstantComposite 88 37 89
|
||||
96: 20(bool) ConstantFalse
|
||||
97:41(flat_struct) SpecConstantComposite 28 32 43 96
|
||||
98: 24(float) Constant 1036831949
|
||||
99: 25(fvec4) ConstantComposite 98 98 98 98
|
||||
100:42(nesting_struct) SpecConstantComposite 97 99 28
|
||||
101: 14(int) Constant 3000
|
||||
102:42(nesting_struct) SpecConstantComposite 88 37 101
|
||||
103: TypeArray 25(fvec4) 28
|
||||
104: TypePointer Input 103
|
||||
105(global_vec4_array_with_spec_length): 104(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
6(refer_primary_spec_const(): 2 Function None 3
|
||||
7: Label
|
||||
SelectionMerge 23 None
|
||||
BranchConditional 21 22 23
|
||||
22: Label
|
||||
29: 24(float) ConvertSToF 28
|
||||
30: 25(fvec4) Load 27(color)
|
||||
31: 25(fvec4) VectorTimesScalar 30 29
|
||||
Store 27(color) 31
|
||||
Branch 23
|
||||
23: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
8(refer_composite_spec_const(): 2 Function None 3
|
||||
9: Label
|
||||
34: 25(fvec4) Load 27(color)
|
||||
35: 25(fvec4) FAdd 34 33
|
||||
Store 27(color) 35
|
||||
38: 25(fvec4) Load 27(color)
|
||||
39: 25(fvec4) FSub 38 37
|
||||
Store 27(color) 39
|
||||
Return
|
||||
FunctionEnd
|
||||
10(refer_copmosite_dot_dereference(): 2 Function None 3
|
||||
11: Label
|
||||
47: 14(int) CompositeExtract 45 2
|
||||
48: 24(float) ConvertSToF 47
|
||||
49: 25(fvec4) Load 27(color)
|
||||
50: 25(fvec4) VectorTimesScalar 49 48
|
||||
Store 27(color) 50
|
||||
53: 24(float) CompositeExtract 33 0
|
||||
54: 25(fvec4) Load 27(color)
|
||||
55: 25(fvec4) CompositeConstruct 53 53 53 53
|
||||
56: 25(fvec4) FAdd 54 55
|
||||
Store 27(color) 56
|
||||
Return
|
||||
FunctionEnd
|
||||
12(refer_composite_bracket_dereference(): 2 Function None 3
|
||||
13: Label
|
||||
72(indexable): 71(ptr) Variable Function
|
||||
76(indexable): 71(ptr) Variable Function
|
||||
64: 24(float) CompositeExtract 62 1
|
||||
65: 25(fvec4) Load 27(color)
|
||||
66: 25(fvec4) CompositeConstruct 64 64 64 64
|
||||
67: 25(fvec4) FSub 65 66
|
||||
Store 27(color) 67
|
||||
Store 72(indexable) 70
|
||||
74: 73(ptr) AccessChain 72(indexable) 28
|
||||
75: 14(int) Load 74
|
||||
Store 76(indexable) 70
|
||||
77: 73(ptr) AccessChain 76(indexable) 75
|
||||
78: 14(int) Load 77
|
||||
79: 24(float) ConvertSToF 78
|
||||
80: 25(fvec4) Load 27(color)
|
||||
81: 25(fvec4) CompositeConstruct 79 79 79 79
|
||||
82: 25(fvec4) FDiv 80 81
|
||||
Store 27(color) 82
|
||||
Return
|
||||
FunctionEnd
|
||||
16(refer_spec_const_array_length(): 14(int) Function None 15
|
||||
17: Label
|
||||
83(len): 73(ptr) Variable Function
|
||||
Store 83(len) 28
|
||||
84: 14(int) Load 83(len)
|
||||
ReturnValue 84
|
||||
FunctionEnd
|
||||
18(declare_spec_const_in_func(): 2 Function None 3
|
||||
19: Label
|
||||
91: 14(int) CompositeExtract 90 2
|
||||
92: 24(float) ConvertSToF 91
|
||||
93: 25(fvec4) Load 27(color)
|
||||
94: 25(fvec4) CompositeConstruct 92 92 92 92
|
||||
95: 25(fvec4) FDiv 93 94
|
||||
Store 27(color) 95
|
||||
Return
|
||||
FunctionEnd
|
||||
116
Test/baseResults/spv.specConstantOperations.vert.out
Normal file
116
Test/baseResults/spv.specConstantOperations.vert.out
Normal file
@@ -0,0 +1,116 @@
|
||||
spv.specConstantOperations.vert
|
||||
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 94
|
||||
|
||||
Capability Shader
|
||||
Capability Float64
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main"
|
||||
Source GLSL 450
|
||||
Name 4 "main"
|
||||
Decorate 7 SpecId 200
|
||||
Decorate 9 SpecId 201
|
||||
Decorate 11 SpecId 202
|
||||
Decorate 12 SpecId 203
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: 6(float) SpecConstant 1078530010
|
||||
8: TypeInt 32 1
|
||||
9: 8(int) SpecConstant 10
|
||||
10: TypeInt 32 0
|
||||
11: 10(int) SpecConstant 100
|
||||
12: 8(int) SpecConstant 4294967286
|
||||
13: TypeFloat 64
|
||||
14: 13(float) SpecConstantOp 115 7
|
||||
15: 6(float) SpecConstantOp 115 14
|
||||
16: 8(int) SpecConstantOp 126 9
|
||||
17: 8(int) SpecConstantOp 200 9
|
||||
18: 8(int) Constant 2
|
||||
19: 8(int) SpecConstantOp 128 9 18
|
||||
20: 8(int) SpecConstantOp 128 9 18
|
||||
21: 8(int) Constant 3
|
||||
22: 8(int) SpecConstantOp 130 20 21
|
||||
23: 8(int) Constant 4
|
||||
24: 8(int) SpecConstantOp 130 19 23
|
||||
25: 8(int) SpecConstantOp 132 12 18
|
||||
26: 10(int) Constant 2
|
||||
27: 10(int) SpecConstantOp 132 11 26
|
||||
28: 8(int) Constant 5
|
||||
29: 8(int) SpecConstantOp 135 25 28
|
||||
30: 10(int) Constant 5
|
||||
31: 10(int) SpecConstantOp 134 27 30
|
||||
32: 8(int) SpecConstantOp 139 12 23
|
||||
33: 10(int) Constant 4
|
||||
34: 10(int) SpecConstantOp 137 11 33
|
||||
35: 8(int) SpecConstantOp 132 12 21
|
||||
36: 8(int) SpecConstantOp 135 35 28
|
||||
37: 8(int) Constant 10
|
||||
38: 8(int) SpecConstantOp 195 12 37
|
||||
39: 8(int) Constant 20
|
||||
40: 10(int) SpecConstantOp 194 11 39
|
||||
41: 8(int) Constant 1
|
||||
42: 8(int) SpecConstantOp 196 12 41
|
||||
43: 10(int) SpecConstantOp 196 11 18
|
||||
44: 8(int) Constant 256
|
||||
45: 8(int) SpecConstantOp 197 12 44
|
||||
46: 10(int) Constant 512
|
||||
47: 10(int) SpecConstantOp 198 11 46
|
||||
48: TypeBool
|
||||
49: 48(bool) SpecConstantOp 177 9 12
|
||||
50: 48(bool) SpecConstantOp 170 11 11
|
||||
51: 48(bool) SpecConstantOp 173 9 12
|
||||
52: TypeVector 8(int) 4
|
||||
53: 8(int) Constant 30
|
||||
54: 52(ivec4) SpecConstantComposite 39 53 9 9
|
||||
55: TypeVector 10(int) 4
|
||||
56: 10(int) Constant 4294967295
|
||||
57: 10(int) Constant 4294967294
|
||||
58: 55(ivec4) SpecConstantComposite 11 11 56 57
|
||||
59: TypeVector 6(float) 4
|
||||
60: 6(float) Constant 1067450368
|
||||
61: 59(fvec4) SpecConstantComposite 7 60 7 60
|
||||
62: TypeVector 13(float) 4
|
||||
63: 62(fvec4) SpecConstantOp 115 61
|
||||
64: 59(fvec4) SpecConstantOp 115 63
|
||||
65: 52(ivec4) SpecConstantOp 200 54
|
||||
66: 52(ivec4) SpecConstantOp 126 54
|
||||
67: 52(ivec4) ConstantComposite 18 18 18 18
|
||||
68: 52(ivec4) SpecConstantOp 128 54 67
|
||||
69: 52(ivec4) SpecConstantOp 128 54 67
|
||||
70: 52(ivec4) ConstantComposite 21 21 21 21
|
||||
71: 52(ivec4) SpecConstantOp 130 69 70
|
||||
72: 52(ivec4) ConstantComposite 23 23 23 23
|
||||
73: 52(ivec4) SpecConstantOp 130 71 72
|
||||
74: 52(ivec4) SpecConstantOp 132 54 67
|
||||
75: 52(ivec4) ConstantComposite 28 28 28 28
|
||||
76: 52(ivec4) SpecConstantOp 135 74 75
|
||||
77: 52(ivec4) SpecConstantOp 139 54 72
|
||||
78: 52(ivec4) ConstantComposite 37 37 37 37
|
||||
79: 52(ivec4) SpecConstantOp 195 54 78
|
||||
80: 52(ivec4) SpecConstantOp 196 54 67
|
||||
81: 8(int) Constant 1024
|
||||
82: 52(ivec4) ConstantComposite 81 81 81 81
|
||||
83: 52(ivec4) SpecConstantOp 197 54 82
|
||||
84: 10(int) Constant 2048
|
||||
85: 55(ivec4) ConstantComposite 84 84 84 84
|
||||
86: 55(ivec4) SpecConstantOp 198 58 85
|
||||
87: 10(int) Constant 0
|
||||
88: 8(int) SpecConstantOp 81 54 0
|
||||
89: TypeVector 8(int) 2
|
||||
90: 89(ivec2) SpecConstantOp 79 54 54 1(GLSL.std.450) 0
|
||||
91: TypeVector 8(int) 3
|
||||
92: 91(ivec3) SpecConstantOp 79 54 54 2 1(GLSL.std.450) 0
|
||||
93: 52(ivec4) SpecConstantOp 79 54 54 1(GLSL.std.450) 2 0 3
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
0
Test/baseResults/spv.test.frag.out
Executable file → Normal file
0
Test/baseResults/spv.test.frag.out
Executable file → Normal file
0
Test/baseResults/spv.test.vert.out
Executable file → Normal file
0
Test/baseResults/spv.test.vert.out
Executable file → Normal file
@@ -2,6 +2,8 @@
|
||||
|
||||
in vec2 c2D;
|
||||
flat in int i;
|
||||
flat in uint u;
|
||||
out uint uo;
|
||||
out vec4 outp;
|
||||
out ivec4 ioutp;
|
||||
out uvec4 uoutp;
|
||||
@@ -254,6 +256,7 @@ void main()
|
||||
ioutp += textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
|
||||
|
||||
outp += gl_FragCoord + vl2;
|
||||
uo = u % i;
|
||||
foo23();
|
||||
doubles();
|
||||
}
|
||||
|
||||
93
Test/spv.specConstantComposite.vert
Normal file
93
Test/spv.specConstantComposite.vert
Normal file
@@ -0,0 +1,93 @@
|
||||
#version 450
|
||||
|
||||
// constant_id specified scalar spec constants
|
||||
layout(constant_id = 200) const int spec_int = 3;
|
||||
layout(constant_id = 201) const float spec_float = 3.14;
|
||||
layout(constant_id = 202) const
|
||||
double spec_double = 3.1415926535897932384626433832795;
|
||||
layout(constant_id = 203) const bool spec_bool = true;
|
||||
|
||||
const float cast_spec_float = float(spec_float);
|
||||
|
||||
// Flat struct
|
||||
struct flat_struct {
|
||||
int i;
|
||||
float f;
|
||||
double d;
|
||||
bool b;
|
||||
};
|
||||
|
||||
// Nesting struct
|
||||
struct nesting_struct {
|
||||
flat_struct nested;
|
||||
vec4 v;
|
||||
int i;
|
||||
};
|
||||
|
||||
// Expect OpSpecConstantComposite
|
||||
// Flat struct initializer
|
||||
const flat_struct spec_flat_struct_all_spec = {spec_int, spec_float,
|
||||
spec_double, spec_bool};
|
||||
const flat_struct spec_flat_struct_partial_spec = {30, 30.14, spec_double,
|
||||
spec_bool};
|
||||
|
||||
// Nesting struct initializer
|
||||
const nesting_struct nesting_struct_ctor = {
|
||||
{spec_int, spec_float, spec_double, false},
|
||||
vec4(0.1, 0.1, 0.1, 0.1),
|
||||
spec_int};
|
||||
|
||||
// Vector constructor
|
||||
const vec4 spec_vec4_all_spec =
|
||||
vec4(spec_float, spec_float, spec_float, spec_float);
|
||||
const vec4 spec_vec4_partial_spec =
|
||||
vec4(spec_float, spec_float, 300.14, 300.14);
|
||||
|
||||
// Struct nesting constructor
|
||||
const nesting_struct spec_nesting_struct_all_spec = {
|
||||
spec_flat_struct_all_spec, spec_vec4_all_spec, spec_int};
|
||||
const nesting_struct spec_nesting_struct_partial_spec = {
|
||||
spec_flat_struct_partial_spec, spec_vec4_partial_spec, 3000};
|
||||
|
||||
const float spec_float_array[5] = {spec_float, spec_float, 1.0, 2.0, 3.0};
|
||||
const int spec_int_array[5] = {spec_int, spec_int, 1, 2, 30};
|
||||
|
||||
// global_vec4_array_with_spec_length is not a spec constant, but its array
|
||||
// size is. When calling global_vec4_array_with_spec_length.length(), A
|
||||
// TIntermSymbol Node shoule be returned, instead of a TIntermConstantUnion
|
||||
// node which represents a known constant value.
|
||||
in vec4 global_vec4_array_with_spec_length[spec_int];
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void refer_primary_spec_const() {
|
||||
if (spec_bool) color *= spec_int;
|
||||
}
|
||||
|
||||
void refer_composite_spec_const() {
|
||||
color += spec_vec4_all_spec;
|
||||
color -= spec_vec4_partial_spec;
|
||||
}
|
||||
|
||||
void refer_copmosite_dot_dereference() {
|
||||
color *= spec_nesting_struct_all_spec.i;
|
||||
color += spec_vec4_all_spec.x;
|
||||
}
|
||||
|
||||
void refer_composite_bracket_dereference() {
|
||||
color -= spec_float_array[1];
|
||||
color /= spec_int_array[spec_int_array[spec_int]];
|
||||
}
|
||||
|
||||
int refer_spec_const_array_length() {
|
||||
int len = global_vec4_array_with_spec_length.length();
|
||||
return len;
|
||||
}
|
||||
|
||||
void declare_spec_const_in_func() {
|
||||
const nesting_struct spec_const_declared_in_func = {
|
||||
spec_flat_struct_partial_spec, spec_vec4_partial_spec, 10};
|
||||
color /= spec_const_declared_in_func.i;
|
||||
}
|
||||
|
||||
void main() {}
|
||||
90
Test/spv.specConstantOperations.vert
Normal file
90
Test/spv.specConstantOperations.vert
Normal file
@@ -0,0 +1,90 @@
|
||||
#version 450
|
||||
|
||||
layout(constant_id = 200) const float sp_float = 3.1415926;
|
||||
layout(constant_id = 201) const int sp_int = 10;
|
||||
layout(constant_id = 202) const uint sp_uint = 100;
|
||||
layout(constant_id = 203) const int sp_sint = -10;
|
||||
|
||||
|
||||
//
|
||||
// Scalars
|
||||
//
|
||||
|
||||
// Size convert
|
||||
const double float_to_double = double(sp_float);
|
||||
const float double_to_float = float(float_to_double);
|
||||
|
||||
// Negate and Not
|
||||
const int negate_int = -sp_int;
|
||||
const int not_int = ~sp_int;
|
||||
|
||||
// Add and Subtract
|
||||
const int sp_int_add_two = sp_int + 2;
|
||||
const int sp_int_add_two_sub_three = sp_int + 2 - 3;
|
||||
const int sp_int_add_two_sub_four = sp_int_add_two - 4;
|
||||
|
||||
// Mul, Div and Rem
|
||||
const int sp_sint_mul_two = sp_sint * 2;
|
||||
const uint sp_uint_mul_two = sp_uint * 2;
|
||||
const int sp_sint_mul_two_div_five = sp_sint_mul_two / 5;
|
||||
const uint sp_uint_mul_two_div_five = sp_uint_mul_two / 5;
|
||||
const int sp_sint_rem_four = sp_sint % 4;
|
||||
const uint sp_uint_rem_four = sp_uint % 4;
|
||||
const int sp_sint_mul_three_div_five = sp_sint * 3 / 5;
|
||||
|
||||
// Shift
|
||||
const int sp_sint_shift_right_arithmetic = sp_sint >> 10;
|
||||
const uint sp_uint_shift_right_arithmetic = sp_uint >> 20;
|
||||
const int sp_sint_shift_left = sp_sint << 1;
|
||||
const uint sp_uint_shift_left = sp_uint << 2;
|
||||
|
||||
// Bitwise And, Or, Xor
|
||||
const int sp_sint_or_256 = sp_sint | 0x100;
|
||||
const uint sp_uint_xor_512 = sp_uint ^ 0x200;
|
||||
|
||||
/* // Scalar comparison */
|
||||
const bool sp_int_lt_sp_sint = sp_int < sp_sint;
|
||||
const bool sp_uint_equal_sp_uint = sp_uint == sp_uint;
|
||||
const bool sp_int_gt_sp_sint = sp_int > sp_sint;
|
||||
|
||||
//
|
||||
// Vectors
|
||||
//
|
||||
const ivec4 iv = ivec4(20, 30, sp_int, sp_int);
|
||||
const uvec4 uv = uvec4(sp_uint, sp_uint, -1, -2);
|
||||
const vec4 fv = vec4(sp_float, 1.25, sp_float, 1.25);
|
||||
|
||||
// Size convert
|
||||
const dvec4 fv_to_dv = dvec4(fv);
|
||||
const vec4 dv_to_fv = vec4(fv_to_dv);
|
||||
|
||||
// Negate and Not
|
||||
const ivec4 not_iv = ~iv;
|
||||
const ivec4 negate_iv = -iv;
|
||||
|
||||
// Add and Subtract
|
||||
const ivec4 iv_add_two = iv + 2;
|
||||
const ivec4 iv_add_two_sub_three = iv + 2 - 3;
|
||||
const ivec4 iv_add_two_sub_four = iv_add_two_sub_three - 4;
|
||||
|
||||
// Mul, Div and Rem
|
||||
const ivec4 iv_mul_two = iv * 2;
|
||||
const ivec4 iv_mul_two_div_five = iv_mul_two / 5;
|
||||
const ivec4 iv_rem_four = iv % 4;
|
||||
|
||||
// Shift
|
||||
const ivec4 iv_shift_right_arithmetic = iv >> 10;
|
||||
const ivec4 iv_shift_left = iv << 2;
|
||||
|
||||
// Bitwise And, Or, Xor
|
||||
const ivec4 iv_or_1024 = iv | 0x400;
|
||||
const uvec4 uv_xor_2048 = uv ^ 0x800;
|
||||
|
||||
// Swizzles
|
||||
const int iv_x = iv.x;
|
||||
const ivec2 iv_yx = iv.yx;
|
||||
const ivec3 iv_zyx = iv.zyx;
|
||||
const ivec4 iv_yzxw = iv.yzxw;
|
||||
|
||||
void main() {}
|
||||
|
||||
@@ -102,6 +102,8 @@ spv.pushConstant.vert
|
||||
spv.subpass.frag
|
||||
spv.specConstant.vert
|
||||
spv.specConstant.comp
|
||||
spv.specConstantComposite.vert
|
||||
spv.specConstantOperations.vert
|
||||
# GLSL-level semantics
|
||||
vulkan.frag
|
||||
vulkan.vert
|
||||
|
||||
Reference in New Issue
Block a user