Add limit checking for constant texture texel offsets and max_vertices.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24158 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -39,3 +39,15 @@ layout(location = 5) in vec4 gl_Color; // ERROR, layout
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noperspective in float gl_ClipDistance[4]; // ERROR, can't change qualifier
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layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use
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uniform sampler2DRectShadow u2drs;
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void foo23()
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{
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const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
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textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant
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textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]);
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textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]);
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textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
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}
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