Add limit checking for constant texture texel offsets and max_vertices.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24158 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -31,7 +31,9 @@ Warning, version 430 is not yet complete; some version-specific features are pre
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0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (float)
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0:39 's2DShadow' (uniform sampler2DShadow)
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0:39 'c3D' (smooth in 3-component vector of float)
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0:39 'ic2D' (flat in 2-component vector of int)
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0:39 Constant:
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0:39 3 (const int)
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0:39 3 (const int)
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0:39 'c1D' (smooth in float)
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0:40 add second child into first child (4-component vector of float)
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0:40 'v' (4-component vector of float)
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@@ -56,14 +58,18 @@ Warning, version 430 is not yet complete; some version-specific features are pre
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0:42 's2DShadow' (uniform sampler2DShadow)
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0:42 'c3D' (smooth in 3-component vector of float)
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0:42 'c1D' (smooth in float)
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0:42 'ic2D' (flat in 2-component vector of int)
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0:42 Constant:
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0:42 3 (const int)
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0:42 3 (const int)
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0:43 add second child into first child (4-component vector of float)
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0:43 'v' (4-component vector of float)
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0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (4-component vector of float)
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0:43 's2D' (uniform sampler2D)
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0:43 'c3D' (smooth in 3-component vector of float)
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0:43 'c1D' (smooth in float)
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0:43 'ic2D' (flat in 2-component vector of int)
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0:43 Constant:
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0:43 3 (const int)
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0:43 3 (const int)
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0:44 add second child into first child (4-component vector of float)
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0:44 'v' (4-component vector of float)
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0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (4-component vector of float)
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@@ -81,7 +87,9 @@ Warning, version 430 is not yet complete; some version-specific features are pre
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0:45 'c4D' (smooth in 4-component vector of float)
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0:45 'c2D' (smooth in 2-component vector of float)
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0:45 'c2D' (smooth in 2-component vector of float)
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0:45 'ic2D' (flat in 2-component vector of int)
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0:45 Constant:
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0:45 3 (const int)
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0:45 3 (const int)
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0:46 add second child into first child (4-component vector of float)
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0:46 'v' (4-component vector of float)
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0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (4-component vector of float)
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@@ -96,7 +104,9 @@ Warning, version 430 is not yet complete; some version-specific features are pre
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0:47 'c3D' (smooth in 3-component vector of float)
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0:47 'c2D' (smooth in 2-component vector of float)
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0:47 'c2D' (smooth in 2-component vector of float)
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0:47 'ic2D' (flat in 2-component vector of int)
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0:47 Constant:
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0:47 3 (const int)
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0:47 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (4-component vector of int)
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0:49 'iv' (4-component vector of int)
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@@ -112,7 +122,9 @@ Warning, version 430 is not yet complete; some version-specific features are pre
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0:51 Function Call: textureProjOffset(is21;vf4;vi2; (4-component vector of int)
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0:51 'is2D' (uniform isampler2D)
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0:51 'c4D' (smooth in 4-component vector of float)
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0:51 'ic2D' (flat in 2-component vector of int)
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0:51 Constant:
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0:51 3 (const int)
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0:51 3 (const int)
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0:52 add second child into first child (4-component vector of float)
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0:52 'v' (4-component vector of float)
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0:52 Convert int to float (4-component vector of float)
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