HLSL: add 2DMS texture formats, and matching Load / GetDimensions support
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File diff suppressed because it is too large
Load Diff
340
Test/baseResults/hlsl.load.2dms.dx10.frag.out
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340
Test/baseResults/hlsl.load.2dms.dx10.frag.out
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hlsl.load.2dms.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:32 textureFetch (global 4-component vector of float)
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0:32 'g_tTex2dmsf4' (uniform texture2DMS)
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0:32 'c2' (uniform 2-component vector of int)
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0:32 Constant:
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0:32 3 (const int)
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0:33 textureFetch (global 4-component vector of int)
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0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:33 'c2' (uniform 2-component vector of int)
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0:33 Constant:
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0:33 3 (const int)
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0:34 textureFetch (global 4-component vector of uint)
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0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:34 'c2' (uniform 2-component vector of int)
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0:34 Constant:
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0:34 3 (const int)
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0:37 textureFetchOffset (global 4-component vector of float)
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0:37 'g_tTex2dmsf4' (uniform texture2DMS)
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0:37 'c2' (uniform 2-component vector of int)
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0:37 Constant:
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0:37 3 (const int)
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0:37 'o2' (uniform 2-component vector of int)
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0:38 textureFetchOffset (global 4-component vector of int)
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0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:38 'c2' (uniform 2-component vector of int)
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0:38 Constant:
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0:38 3 (const int)
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0:38 'o2' (uniform 2-component vector of int)
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0:39 textureFetchOffset (global 4-component vector of uint)
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0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:39 'c2' (uniform 2-component vector of int)
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0:39 Constant:
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0:39 3 (const int)
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0:39 'o2' (uniform 2-component vector of int)
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0:42 textureFetch (global 4-component vector of float)
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0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:42 'c3' (uniform 3-component vector of int)
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0:42 Constant:
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0:42 3 (const int)
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0:43 textureFetch (global 4-component vector of int)
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0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:43 'c3' (uniform 3-component vector of int)
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0:43 Constant:
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0:43 3 (const int)
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0:44 textureFetch (global 4-component vector of uint)
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0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:44 'c3' (uniform 3-component vector of int)
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0:44 Constant:
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0:44 3 (const int)
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0:47 textureFetchOffset (global 4-component vector of float)
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0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:47 'c3' (uniform 3-component vector of int)
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0:47 Constant:
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0:47 3 (const int)
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0:47 'o2' (uniform 2-component vector of int)
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0:48 textureFetchOffset (global 4-component vector of int)
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0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:48 'c3' (uniform 3-component vector of int)
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0:48 Constant:
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0:48 3 (const int)
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0:48 'o2' (uniform 2-component vector of int)
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0:49 textureFetchOffset (global 4-component vector of uint)
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0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:49 'c3' (uniform 3-component vector of int)
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0:49 Constant:
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0:49 3 (const int)
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0:49 'o2' (uniform 2-component vector of int)
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0:52 move second child to first child (temp float)
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0:52 Depth: direct index for structure (temp float FragDepth)
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0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:52 Constant:
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0:52 1 (const int)
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0:52 Constant:
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0:52 1.000000
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0:54 Branch: Return with expression
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0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex2dmsf4' (uniform texture2DMS)
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0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:32 textureFetch (global 4-component vector of float)
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0:32 'g_tTex2dmsf4' (uniform texture2DMS)
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0:32 'c2' (uniform 2-component vector of int)
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0:32 Constant:
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0:32 3 (const int)
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0:33 textureFetch (global 4-component vector of int)
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0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:33 'c2' (uniform 2-component vector of int)
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0:33 Constant:
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0:33 3 (const int)
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0:34 textureFetch (global 4-component vector of uint)
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0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:34 'c2' (uniform 2-component vector of int)
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0:34 Constant:
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0:34 3 (const int)
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0:37 textureFetchOffset (global 4-component vector of float)
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0:37 'g_tTex2dmsf4' (uniform texture2DMS)
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0:37 'c2' (uniform 2-component vector of int)
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0:37 Constant:
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0:37 3 (const int)
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0:37 'o2' (uniform 2-component vector of int)
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0:38 textureFetchOffset (global 4-component vector of int)
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0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:38 'c2' (uniform 2-component vector of int)
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0:38 Constant:
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0:38 3 (const int)
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0:38 'o2' (uniform 2-component vector of int)
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0:39 textureFetchOffset (global 4-component vector of uint)
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0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:39 'c2' (uniform 2-component vector of int)
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0:39 Constant:
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0:39 3 (const int)
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0:39 'o2' (uniform 2-component vector of int)
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0:42 textureFetch (global 4-component vector of float)
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0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:42 'c3' (uniform 3-component vector of int)
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0:42 Constant:
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0:42 3 (const int)
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0:43 textureFetch (global 4-component vector of int)
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0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:43 'c3' (uniform 3-component vector of int)
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0:43 Constant:
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0:43 3 (const int)
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0:44 textureFetch (global 4-component vector of uint)
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0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:44 'c3' (uniform 3-component vector of int)
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0:44 Constant:
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0:44 3 (const int)
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0:47 textureFetchOffset (global 4-component vector of float)
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0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:47 'c3' (uniform 3-component vector of int)
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0:47 Constant:
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0:47 3 (const int)
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0:47 'o2' (uniform 2-component vector of int)
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0:48 textureFetchOffset (global 4-component vector of int)
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0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:48 'c3' (uniform 3-component vector of int)
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0:48 Constant:
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0:48 3 (const int)
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0:48 'o2' (uniform 2-component vector of int)
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0:49 textureFetchOffset (global 4-component vector of uint)
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0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:49 'c3' (uniform 3-component vector of int)
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0:49 Constant:
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0:49 3 (const int)
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0:49 'o2' (uniform 2-component vector of int)
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0:52 move second child to first child (temp float)
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0:52 Depth: direct index for structure (temp float FragDepth)
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0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:52 Constant:
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0:52 1 (const int)
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0:52 Constant:
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0:52 1.000000
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0:54 Branch: Return with expression
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0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex2dmsf4' (uniform texture2DMS)
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0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 99
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Capability Shader
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Capability ImageGatherExtended
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Capability ImageMSArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "g_tTex2dmsf4"
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Name 14 "c2"
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Name 21 "g_tTex2dmsi4"
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Name 29 "g_tTex2dmsu4"
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Name 36 "o2"
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Name 49 "g_tTex2dmsf4a"
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Name 53 "c3"
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Name 58 "g_tTex2dmsi4a"
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Name 64 "g_tTex2dmsu4a"
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Name 80 "PS_OUTPUT"
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MemberName 80(PS_OUTPUT) 0 "Color"
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MemberName 80(PS_OUTPUT) 1 "Depth"
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Name 82 "psout"
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Name 91 "g_sSamp"
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Name 93 "c1"
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Name 95 "c4"
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Name 96 "o1"
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Name 97 "o3"
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Name 98 "o4"
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Decorate 9(g_tTex2dmsf4) DescriptorSet 0
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Decorate 21(g_tTex2dmsi4) DescriptorSet 0
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Decorate 29(g_tTex2dmsu4) DescriptorSet 0
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Decorate 49(g_tTex2dmsf4a) DescriptorSet 0
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Decorate 58(g_tTex2dmsi4a) DescriptorSet 0
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Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
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MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 91(g_sSamp) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeImage 6(float) 2D multi-sampled sampled format:Unknown
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8: TypePointer UniformConstant 7
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9(g_tTex2dmsf4): 8(ptr) Variable UniformConstant
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11: TypeInt 32 1
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12: TypeVector 11(int) 2
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13: TypePointer UniformConstant 12(ivec2)
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14(c2): 13(ptr) Variable UniformConstant
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16: 11(int) Constant 3
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17: TypeVector 6(float) 4
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19: TypeImage 11(int) 2D multi-sampled sampled format:Unknown
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20: TypePointer UniformConstant 19
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21(g_tTex2dmsi4): 20(ptr) Variable UniformConstant
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24: TypeVector 11(int) 4
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26: TypeInt 32 0
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27: TypeImage 26(int) 2D multi-sampled sampled format:Unknown
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28: TypePointer UniformConstant 27
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29(g_tTex2dmsu4): 28(ptr) Variable UniformConstant
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32: TypeVector 26(int) 4
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36(o2): 13(ptr) Variable UniformConstant
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47: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown
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48: TypePointer UniformConstant 47
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49(g_tTex2dmsf4a): 48(ptr) Variable UniformConstant
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51: TypeVector 11(int) 3
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52: TypePointer UniformConstant 51(ivec3)
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53(c3): 52(ptr) Variable UniformConstant
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56: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown
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57: TypePointer UniformConstant 56
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58(g_tTex2dmsi4a): 57(ptr) Variable UniformConstant
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62: TypeImage 26(int) 2D array multi-sampled sampled format:Unknown
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63: TypePointer UniformConstant 62
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64(g_tTex2dmsu4a): 63(ptr) Variable UniformConstant
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80(PS_OUTPUT): TypeStruct 17(fvec4) 6(float)
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81: TypePointer Function 80(PS_OUTPUT)
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83: 11(int) Constant 1
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84: 6(float) Constant 1065353216
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85: TypePointer Function 6(float)
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89: TypeSampler
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90: TypePointer UniformConstant 89
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91(g_sSamp): 90(ptr) Variable UniformConstant
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92: TypePointer UniformConstant 11(int)
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93(c1): 92(ptr) Variable UniformConstant
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94: TypePointer UniformConstant 24(ivec4)
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95(c4): 94(ptr) Variable UniformConstant
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96(o1): 92(ptr) Variable UniformConstant
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97(o3): 52(ptr) Variable UniformConstant
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98(o4): 94(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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82(psout): 81(ptr) Variable Function
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10: 7 Load 9(g_tTex2dmsf4)
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15: 12(ivec2) Load 14(c2)
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18: 17(fvec4) ImageFetch 10 15 Sample 16
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22: 19 Load 21(g_tTex2dmsi4)
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23: 12(ivec2) Load 14(c2)
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25: 24(ivec4) ImageFetch 22 23 Sample 16
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30: 27 Load 29(g_tTex2dmsu4)
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31: 12(ivec2) Load 14(c2)
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33: 32(ivec4) ImageFetch 30 31 Sample 16
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34: 7 Load 9(g_tTex2dmsf4)
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35: 12(ivec2) Load 14(c2)
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37: 12(ivec2) Load 36(o2)
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38: 17(fvec4) ImageFetch 34 35 Offset Sample 37 16
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39: 19 Load 21(g_tTex2dmsi4)
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40: 12(ivec2) Load 14(c2)
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41: 12(ivec2) Load 36(o2)
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42: 24(ivec4) ImageFetch 39 40 Offset Sample 41 16
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43: 27 Load 29(g_tTex2dmsu4)
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44: 12(ivec2) Load 14(c2)
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45: 12(ivec2) Load 36(o2)
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46: 32(ivec4) ImageFetch 43 44 Offset Sample 45 16
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50: 47 Load 49(g_tTex2dmsf4a)
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54: 51(ivec3) Load 53(c3)
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55: 17(fvec4) ImageFetch 50 54 Sample 16
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59: 56 Load 58(g_tTex2dmsi4a)
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60: 51(ivec3) Load 53(c3)
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61: 24(ivec4) ImageFetch 59 60 Sample 16
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65: 62 Load 64(g_tTex2dmsu4a)
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66: 51(ivec3) Load 53(c3)
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67: 32(ivec4) ImageFetch 65 66 Sample 16
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68: 47 Load 49(g_tTex2dmsf4a)
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69: 51(ivec3) Load 53(c3)
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70: 12(ivec2) Load 36(o2)
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71: 17(fvec4) ImageFetch 68 69 Offset Sample 70 16
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72: 56 Load 58(g_tTex2dmsi4a)
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73: 51(ivec3) Load 53(c3)
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74: 12(ivec2) Load 36(o2)
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75: 24(ivec4) ImageFetch 72 73 Offset Sample 74 16
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76: 62 Load 64(g_tTex2dmsu4a)
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77: 51(ivec3) Load 53(c3)
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78: 12(ivec2) Load 36(o2)
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79: 32(ivec4) ImageFetch 76 77 Offset Sample 78 16
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86: 85(ptr) AccessChain 82(psout) 83
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Store 86 84
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87:80(PS_OUTPUT) Load 82(psout)
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ReturnValue 87
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FunctionEnd
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565
Test/baseResults/hlsl.load.basic.dx10.vert.out
Normal file
565
Test/baseResults/hlsl.load.basic.dx10.vert.out
Normal file
@@ -0,0 +1,565 @@
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hlsl.load.basic.dx10.vert
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Shader version: 450
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0:? Sequence
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||||
0:71 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
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0:47 Function Parameters:
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0:? Sequence
|
||||
0:51 textureFetch (global 4-component vector of float)
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0:51 'g_tTex1df4' (uniform texture1D)
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0:51 vector swizzle (temp int)
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0:51 'c2' (uniform 2-component vector of int)
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0:51 Sequence
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0:51 Constant:
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0:51 0 (const int)
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0:51 direct index (temp int)
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0:51 'c2' (uniform 2-component vector of int)
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||||
0:51 Constant:
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0:51 1 (const int)
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0:52 textureFetch (global 4-component vector of int)
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0:52 'g_tTex1di4' (uniform itexture1D)
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0:52 vector swizzle (temp int)
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||||
0:52 'c2' (uniform 2-component vector of int)
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||||
0:52 Sequence
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||||
0:52 Constant:
|
||||
0:52 0 (const int)
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||||
0:52 direct index (temp int)
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||||
0:52 'c2' (uniform 2-component vector of int)
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||||
0:52 Constant:
|
||||
0:52 1 (const int)
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||||
0:53 textureFetch (global 4-component vector of uint)
|
||||
0:53 'g_tTex1du4' (uniform utexture1D)
|
||||
0:53 vector swizzle (temp int)
|
||||
0:53 'c2' (uniform 2-component vector of int)
|
||||
0:53 Sequence
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:53 direct index (temp int)
|
||||
0:53 'c2' (uniform 2-component vector of int)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:56 textureFetch (global 4-component vector of float)
|
||||
0:56 'g_tTex2df4' (uniform texture2D)
|
||||
0:56 vector swizzle (temp 2-component vector of int)
|
||||
0:56 'c3' (uniform 3-component vector of int)
|
||||
0:56 Sequence
|
||||
0:56 Constant:
|
||||
0:56 0 (const int)
|
||||
0:56 Constant:
|
||||
0:56 1 (const int)
|
||||
0:56 direct index (temp int)
|
||||
0:56 'c3' (uniform 3-component vector of int)
|
||||
0:56 Constant:
|
||||
0:56 2 (const int)
|
||||
0:57 textureFetch (global 4-component vector of int)
|
||||
0:57 'g_tTex2di4' (uniform itexture2D)
|
||||
0:57 vector swizzle (temp 2-component vector of int)
|
||||
0:57 'c3' (uniform 3-component vector of int)
|
||||
0:57 Sequence
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 direct index (temp int)
|
||||
0:57 'c3' (uniform 3-component vector of int)
|
||||
0:57 Constant:
|
||||
0:57 2 (const int)
|
||||
0:58 textureFetch (global 4-component vector of uint)
|
||||
0:58 'g_tTex2du4' (uniform utexture2D)
|
||||
0:58 vector swizzle (temp 2-component vector of int)
|
||||
0:58 'c3' (uniform 3-component vector of int)
|
||||
0:58 Sequence
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 direct index (temp int)
|
||||
0:58 'c3' (uniform 3-component vector of int)
|
||||
0:58 Constant:
|
||||
0:58 2 (const int)
|
||||
0:61 textureFetch (global 4-component vector of float)
|
||||
0:61 'g_tTex3df4' (uniform texture3D)
|
||||
0:61 vector swizzle (temp 3-component vector of int)
|
||||
0:61 'c4' (uniform 4-component vector of int)
|
||||
0:61 Sequence
|
||||
0:61 Constant:
|
||||
0:61 0 (const int)
|
||||
0:61 Constant:
|
||||
0:61 1 (const int)
|
||||
0:61 Constant:
|
||||
0:61 2 (const int)
|
||||
0:61 direct index (temp int)
|
||||
0:61 'c4' (uniform 4-component vector of int)
|
||||
0:61 Constant:
|
||||
0:61 3 (const int)
|
||||
0:62 textureFetch (global 4-component vector of int)
|
||||
0:62 'g_tTex3di4' (uniform itexture3D)
|
||||
0:62 vector swizzle (temp 3-component vector of int)
|
||||
0:62 'c4' (uniform 4-component vector of int)
|
||||
0:62 Sequence
|
||||
0:62 Constant:
|
||||
0:62 0 (const int)
|
||||
0:62 Constant:
|
||||
0:62 1 (const int)
|
||||
0:62 Constant:
|
||||
0:62 2 (const int)
|
||||
0:62 direct index (temp int)
|
||||
0:62 'c4' (uniform 4-component vector of int)
|
||||
0:62 Constant:
|
||||
0:62 3 (const int)
|
||||
0:63 textureFetch (global 4-component vector of uint)
|
||||
0:63 'g_tTex3du4' (uniform utexture3D)
|
||||
0:63 vector swizzle (temp 3-component vector of int)
|
||||
0:63 'c4' (uniform 4-component vector of int)
|
||||
0:63 Sequence
|
||||
0:63 Constant:
|
||||
0:63 0 (const int)
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:63 Constant:
|
||||
0:63 2 (const int)
|
||||
0:63 direct index (temp int)
|
||||
0:63 'c4' (uniform 4-component vector of int)
|
||||
0:63 Constant:
|
||||
0:63 3 (const int)
|
||||
0:67 move second child to first child (temp 4-component vector of float)
|
||||
0:67 Pos: direct index for structure (temp 4-component vector of float FragCoord)
|
||||
0:67 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:69 Branch: Return with expression
|
||||
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'c1' (uniform int)
|
||||
0:? 'c2' (uniform 2-component vector of int)
|
||||
0:? 'c3' (uniform 3-component vector of int)
|
||||
0:? 'c4' (uniform 4-component vector of int)
|
||||
0:? 'o1' (uniform int)
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
0:? Sequence
|
||||
0:71 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
|
||||
0:47 Function Parameters:
|
||||
0:? Sequence
|
||||
0:51 textureFetch (global 4-component vector of float)
|
||||
0:51 'g_tTex1df4' (uniform texture1D)
|
||||
0:51 vector swizzle (temp int)
|
||||
0:51 'c2' (uniform 2-component vector of int)
|
||||
0:51 Sequence
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:51 direct index (temp int)
|
||||
0:51 'c2' (uniform 2-component vector of int)
|
||||
0:51 Constant:
|
||||
0:51 1 (const int)
|
||||
0:52 textureFetch (global 4-component vector of int)
|
||||
0:52 'g_tTex1di4' (uniform itexture1D)
|
||||
0:52 vector swizzle (temp int)
|
||||
0:52 'c2' (uniform 2-component vector of int)
|
||||
0:52 Sequence
|
||||
0:52 Constant:
|
||||
0:52 0 (const int)
|
||||
0:52 direct index (temp int)
|
||||
0:52 'c2' (uniform 2-component vector of int)
|
||||
0:52 Constant:
|
||||
0:52 1 (const int)
|
||||
0:53 textureFetch (global 4-component vector of uint)
|
||||
0:53 'g_tTex1du4' (uniform utexture1D)
|
||||
0:53 vector swizzle (temp int)
|
||||
0:53 'c2' (uniform 2-component vector of int)
|
||||
0:53 Sequence
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:53 direct index (temp int)
|
||||
0:53 'c2' (uniform 2-component vector of int)
|
||||
0:53 Constant:
|
||||
0:53 1 (const int)
|
||||
0:56 textureFetch (global 4-component vector of float)
|
||||
0:56 'g_tTex2df4' (uniform texture2D)
|
||||
0:56 vector swizzle (temp 2-component vector of int)
|
||||
0:56 'c3' (uniform 3-component vector of int)
|
||||
0:56 Sequence
|
||||
0:56 Constant:
|
||||
0:56 0 (const int)
|
||||
0:56 Constant:
|
||||
0:56 1 (const int)
|
||||
0:56 direct index (temp int)
|
||||
0:56 'c3' (uniform 3-component vector of int)
|
||||
0:56 Constant:
|
||||
0:56 2 (const int)
|
||||
0:57 textureFetch (global 4-component vector of int)
|
||||
0:57 'g_tTex2di4' (uniform itexture2D)
|
||||
0:57 vector swizzle (temp 2-component vector of int)
|
||||
0:57 'c3' (uniform 3-component vector of int)
|
||||
0:57 Sequence
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 direct index (temp int)
|
||||
0:57 'c3' (uniform 3-component vector of int)
|
||||
0:57 Constant:
|
||||
0:57 2 (const int)
|
||||
0:58 textureFetch (global 4-component vector of uint)
|
||||
0:58 'g_tTex2du4' (uniform utexture2D)
|
||||
0:58 vector swizzle (temp 2-component vector of int)
|
||||
0:58 'c3' (uniform 3-component vector of int)
|
||||
0:58 Sequence
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 direct index (temp int)
|
||||
0:58 'c3' (uniform 3-component vector of int)
|
||||
0:58 Constant:
|
||||
0:58 2 (const int)
|
||||
0:61 textureFetch (global 4-component vector of float)
|
||||
0:61 'g_tTex3df4' (uniform texture3D)
|
||||
0:61 vector swizzle (temp 3-component vector of int)
|
||||
0:61 'c4' (uniform 4-component vector of int)
|
||||
0:61 Sequence
|
||||
0:61 Constant:
|
||||
0:61 0 (const int)
|
||||
0:61 Constant:
|
||||
0:61 1 (const int)
|
||||
0:61 Constant:
|
||||
0:61 2 (const int)
|
||||
0:61 direct index (temp int)
|
||||
0:61 'c4' (uniform 4-component vector of int)
|
||||
0:61 Constant:
|
||||
0:61 3 (const int)
|
||||
0:62 textureFetch (global 4-component vector of int)
|
||||
0:62 'g_tTex3di4' (uniform itexture3D)
|
||||
0:62 vector swizzle (temp 3-component vector of int)
|
||||
0:62 'c4' (uniform 4-component vector of int)
|
||||
0:62 Sequence
|
||||
0:62 Constant:
|
||||
0:62 0 (const int)
|
||||
0:62 Constant:
|
||||
0:62 1 (const int)
|
||||
0:62 Constant:
|
||||
0:62 2 (const int)
|
||||
0:62 direct index (temp int)
|
||||
0:62 'c4' (uniform 4-component vector of int)
|
||||
0:62 Constant:
|
||||
0:62 3 (const int)
|
||||
0:63 textureFetch (global 4-component vector of uint)
|
||||
0:63 'g_tTex3du4' (uniform utexture3D)
|
||||
0:63 vector swizzle (temp 3-component vector of int)
|
||||
0:63 'c4' (uniform 4-component vector of int)
|
||||
0:63 Sequence
|
||||
0:63 Constant:
|
||||
0:63 0 (const int)
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:63 Constant:
|
||||
0:63 2 (const int)
|
||||
0:63 direct index (temp int)
|
||||
0:63 'c4' (uniform 4-component vector of int)
|
||||
0:63 Constant:
|
||||
0:63 3 (const int)
|
||||
0:67 move second child to first child (temp 4-component vector of float)
|
||||
0:67 Pos: direct index for structure (temp 4-component vector of float FragCoord)
|
||||
0:67 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:69 Branch: Return with expression
|
||||
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'c1' (uniform int)
|
||||
0:? 'c2' (uniform 2-component vector of int)
|
||||
0:? 'c3' (uniform 3-component vector of int)
|
||||
0:? 'c4' (uniform 4-component vector of int)
|
||||
0:? 'o1' (uniform int)
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 160
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main"
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 9 "g_tTex1df4"
|
||||
Name 14 "c2"
|
||||
Name 27 "g_tTex1di4"
|
||||
Name 37 "g_tTex1du4"
|
||||
Name 47 "g_tTex2df4"
|
||||
Name 51 "c3"
|
||||
Name 60 "g_tTex2di4"
|
||||
Name 69 "g_tTex2du4"
|
||||
Name 78 "g_tTex3df4"
|
||||
Name 81 "c4"
|
||||
Name 90 "g_tTex3di4"
|
||||
Name 99 "g_tTex3du4"
|
||||
Name 106 "VS_OUTPUT"
|
||||
MemberName 106(VS_OUTPUT) 0 "Pos"
|
||||
Name 108 "vsout"
|
||||
Name 118 "g_sSamp"
|
||||
Name 121 "g_tTexcdf4"
|
||||
Name 124 "g_tTexcdi4"
|
||||
Name 127 "g_tTexcdu4"
|
||||
Name 130 "g_tTex1df4a"
|
||||
Name 133 "g_tTex1di4a"
|
||||
Name 136 "g_tTex1du4a"
|
||||
Name 139 "g_tTex2df4a"
|
||||
Name 142 "g_tTex2di4a"
|
||||
Name 145 "g_tTex2du4a"
|
||||
Name 148 "g_tTexcdf4a"
|
||||
Name 151 "g_tTexcdi4a"
|
||||
Name 154 "g_tTexcdu4a"
|
||||
Name 155 "c1"
|
||||
Name 156 "o1"
|
||||
Name 157 "o2"
|
||||
Name 158 "o3"
|
||||
Name 159 "o4"
|
||||
Decorate 9(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 27(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 37(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 47(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 60(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 69(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 78(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 90(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 99(g_tTex3du4) DescriptorSet 0
|
||||
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn FragCoord
|
||||
Decorate 118(g_sSamp) DescriptorSet 0
|
||||
Decorate 121(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 124(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 127(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 130(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 133(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 136(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 139(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 142(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 145(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 148(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 151(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 154(g_tTexcdu4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeImage 6(float) 1D sampled format:Unknown
|
||||
8: TypePointer UniformConstant 7
|
||||
9(g_tTex1df4): 8(ptr) Variable UniformConstant
|
||||
11: TypeInt 32 1
|
||||
12: TypeVector 11(int) 2
|
||||
13: TypePointer UniformConstant 12(ivec2)
|
||||
14(c2): 13(ptr) Variable UniformConstant
|
||||
15: TypeInt 32 0
|
||||
16: 15(int) Constant 0
|
||||
17: TypePointer UniformConstant 11(int)
|
||||
20: 15(int) Constant 1
|
||||
23: TypeVector 6(float) 4
|
||||
25: TypeImage 11(int) 1D sampled format:Unknown
|
||||
26: TypePointer UniformConstant 25
|
||||
27(g_tTex1di4): 26(ptr) Variable UniformConstant
|
||||
33: TypeVector 11(int) 4
|
||||
35: TypeImage 15(int) 1D sampled format:Unknown
|
||||
36: TypePointer UniformConstant 35
|
||||
37(g_tTex1du4): 36(ptr) Variable UniformConstant
|
||||
43: TypeVector 15(int) 4
|
||||
45: TypeImage 6(float) 2D sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex2df4): 46(ptr) Variable UniformConstant
|
||||
49: TypeVector 11(int) 3
|
||||
50: TypePointer UniformConstant 49(ivec3)
|
||||
51(c3): 50(ptr) Variable UniformConstant
|
||||
54: 15(int) Constant 2
|
||||
58: TypeImage 11(int) 2D sampled format:Unknown
|
||||
59: TypePointer UniformConstant 58
|
||||
60(g_tTex2di4): 59(ptr) Variable UniformConstant
|
||||
67: TypeImage 15(int) 2D sampled format:Unknown
|
||||
68: TypePointer UniformConstant 67
|
||||
69(g_tTex2du4): 68(ptr) Variable UniformConstant
|
||||
76: TypeImage 6(float) 3D sampled format:Unknown
|
||||
77: TypePointer UniformConstant 76
|
||||
78(g_tTex3df4): 77(ptr) Variable UniformConstant
|
||||
80: TypePointer UniformConstant 33(ivec4)
|
||||
81(c4): 80(ptr) Variable UniformConstant
|
||||
84: 15(int) Constant 3
|
||||
88: TypeImage 11(int) 3D sampled format:Unknown
|
||||
89: TypePointer UniformConstant 88
|
||||
90(g_tTex3di4): 89(ptr) Variable UniformConstant
|
||||
97: TypeImage 15(int) 3D sampled format:Unknown
|
||||
98: TypePointer UniformConstant 97
|
||||
99(g_tTex3du4): 98(ptr) Variable UniformConstant
|
||||
106(VS_OUTPUT): TypeStruct 23(fvec4)
|
||||
107: TypePointer Function 106(VS_OUTPUT)
|
||||
109: 11(int) Constant 0
|
||||
110: 6(float) Constant 0
|
||||
111: 23(fvec4) ConstantComposite 110 110 110 110
|
||||
112: TypePointer Function 23(fvec4)
|
||||
116: TypeSampler
|
||||
117: TypePointer UniformConstant 116
|
||||
118(g_sSamp): 117(ptr) Variable UniformConstant
|
||||
119: TypeImage 6(float) Cube sampled format:Unknown
|
||||
120: TypePointer UniformConstant 119
|
||||
121(g_tTexcdf4): 120(ptr) Variable UniformConstant
|
||||
122: TypeImage 11(int) Cube sampled format:Unknown
|
||||
123: TypePointer UniformConstant 122
|
||||
124(g_tTexcdi4): 123(ptr) Variable UniformConstant
|
||||
125: TypeImage 15(int) Cube sampled format:Unknown
|
||||
126: TypePointer UniformConstant 125
|
||||
127(g_tTexcdu4): 126(ptr) Variable UniformConstant
|
||||
128: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
129: TypePointer UniformConstant 128
|
||||
130(g_tTex1df4a): 129(ptr) Variable UniformConstant
|
||||
131: TypeImage 11(int) 1D array sampled format:Unknown
|
||||
132: TypePointer UniformConstant 131
|
||||
133(g_tTex1di4a): 132(ptr) Variable UniformConstant
|
||||
134: TypeImage 15(int) 1D array sampled format:Unknown
|
||||
135: TypePointer UniformConstant 134
|
||||
136(g_tTex1du4a): 135(ptr) Variable UniformConstant
|
||||
137: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
138: TypePointer UniformConstant 137
|
||||
139(g_tTex2df4a): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 11(int) 2D array sampled format:Unknown
|
||||
141: TypePointer UniformConstant 140
|
||||
142(g_tTex2di4a): 141(ptr) Variable UniformConstant
|
||||
143: TypeImage 15(int) 2D array sampled format:Unknown
|
||||
144: TypePointer UniformConstant 143
|
||||
145(g_tTex2du4a): 144(ptr) Variable UniformConstant
|
||||
146: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
147: TypePointer UniformConstant 146
|
||||
148(g_tTexcdf4a): 147(ptr) Variable UniformConstant
|
||||
149: TypeImage 11(int) Cube array sampled format:Unknown
|
||||
150: TypePointer UniformConstant 149
|
||||
151(g_tTexcdi4a): 150(ptr) Variable UniformConstant
|
||||
152: TypeImage 15(int) Cube array sampled format:Unknown
|
||||
153: TypePointer UniformConstant 152
|
||||
154(g_tTexcdu4a): 153(ptr) Variable UniformConstant
|
||||
155(c1): 17(ptr) Variable UniformConstant
|
||||
156(o1): 17(ptr) Variable UniformConstant
|
||||
157(o2): 13(ptr) Variable UniformConstant
|
||||
158(o3): 50(ptr) Variable UniformConstant
|
||||
159(o4): 80(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
108(vsout): 107(ptr) Variable Function
|
||||
10: 7 Load 9(g_tTex1df4)
|
||||
18: 17(ptr) AccessChain 14(c2) 16
|
||||
19: 11(int) Load 18
|
||||
21: 17(ptr) AccessChain 14(c2) 20
|
||||
22: 11(int) Load 21
|
||||
24: 23(fvec4) ImageFetch 10 19 Lod 22
|
||||
28: 25 Load 27(g_tTex1di4)
|
||||
29: 17(ptr) AccessChain 14(c2) 16
|
||||
30: 11(int) Load 29
|
||||
31: 17(ptr) AccessChain 14(c2) 20
|
||||
32: 11(int) Load 31
|
||||
34: 33(ivec4) ImageFetch 28 30 Lod 32
|
||||
38: 35 Load 37(g_tTex1du4)
|
||||
39: 17(ptr) AccessChain 14(c2) 16
|
||||
40: 11(int) Load 39
|
||||
41: 17(ptr) AccessChain 14(c2) 20
|
||||
42: 11(int) Load 41
|
||||
44: 43(ivec4) ImageFetch 38 40 Lod 42
|
||||
48: 45 Load 47(g_tTex2df4)
|
||||
52: 49(ivec3) Load 51(c3)
|
||||
53: 12(ivec2) VectorShuffle 52 52 0 1
|
||||
55: 17(ptr) AccessChain 51(c3) 54
|
||||
56: 11(int) Load 55
|
||||
57: 23(fvec4) ImageFetch 48 53 Lod 56
|
||||
61: 58 Load 60(g_tTex2di4)
|
||||
62: 49(ivec3) Load 51(c3)
|
||||
63: 12(ivec2) VectorShuffle 62 62 0 1
|
||||
64: 17(ptr) AccessChain 51(c3) 54
|
||||
65: 11(int) Load 64
|
||||
66: 33(ivec4) ImageFetch 61 63 Lod 65
|
||||
70: 67 Load 69(g_tTex2du4)
|
||||
71: 49(ivec3) Load 51(c3)
|
||||
72: 12(ivec2) VectorShuffle 71 71 0 1
|
||||
73: 17(ptr) AccessChain 51(c3) 54
|
||||
74: 11(int) Load 73
|
||||
75: 43(ivec4) ImageFetch 70 72 Lod 74
|
||||
79: 76 Load 78(g_tTex3df4)
|
||||
82: 33(ivec4) Load 81(c4)
|
||||
83: 49(ivec3) VectorShuffle 82 82 0 1 2
|
||||
85: 17(ptr) AccessChain 81(c4) 84
|
||||
86: 11(int) Load 85
|
||||
87: 23(fvec4) ImageFetch 79 83 Lod 86
|
||||
91: 88 Load 90(g_tTex3di4)
|
||||
92: 33(ivec4) Load 81(c4)
|
||||
93: 49(ivec3) VectorShuffle 92 92 0 1 2
|
||||
94: 17(ptr) AccessChain 81(c4) 84
|
||||
95: 11(int) Load 94
|
||||
96: 33(ivec4) ImageFetch 91 93 Lod 95
|
||||
100: 97 Load 99(g_tTex3du4)
|
||||
101: 33(ivec4) Load 81(c4)
|
||||
102: 49(ivec3) VectorShuffle 101 101 0 1 2
|
||||
103: 17(ptr) AccessChain 81(c4) 84
|
||||
104: 11(int) Load 103
|
||||
105: 43(ivec4) ImageFetch 100 102 Lod 104
|
||||
113: 112(ptr) AccessChain 108(vsout) 109
|
||||
Store 113 111
|
||||
114:106(VS_OUTPUT) Load 108(vsout)
|
||||
ReturnValue 114
|
||||
FunctionEnd
|
||||
@@ -28,6 +28,14 @@ TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
Texture2DMS <float4> g_tTex2dmsf4;
|
||||
Texture2DMS <int4> g_tTex2dmsi4;
|
||||
Texture2DMS <uint4> g_tTex2dmsu4;
|
||||
|
||||
Texture2DMSArray <float4> g_tTex2dmsf4a;
|
||||
Texture2DMSArray <int4> g_tTex2dmsi4a;
|
||||
Texture2DMSArray <uint4> g_tTex2dmsu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
@@ -137,6 +145,23 @@ PS_OUTPUT main()
|
||||
g_tTexcdu4a . GetDimensions(WidthU, HeightU, ElementsU);
|
||||
g_tTexcdu4a . GetDimensions(6, WidthU, HeightU, ElementsU, NumberOfLevelsU);
|
||||
|
||||
// 2DMS, float tx, uint params
|
||||
g_tTex2dmsf4 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
|
||||
|
||||
// 2DMS, int tx, uint params
|
||||
g_tTex2dmsi4 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
|
||||
|
||||
// 2DMS, uint tx, uint params
|
||||
g_tTex2dmsu4 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
|
||||
|
||||
// 2DMSArray, float tx, uint params
|
||||
g_tTex2dmsf4a . GetDimensions(WidthU, HeightU, ElementsU, NumberOfSamplesU);
|
||||
|
||||
// 2DMSArray, int tx, uint params
|
||||
g_tTex2dmsi4a . GetDimensions(WidthU, HeightU, ElementsU, NumberOfSamplesU);
|
||||
|
||||
// 2DMSArray, uint tx, uint params
|
||||
g_tTex2dmsu4a . GetDimensions(WidthU, HeightU, ElementsU, NumberOfSamplesU);
|
||||
|
||||
// TODO: ***************************************************
|
||||
// Change this to 1 to enable float overloads when the HLSL
|
||||
@@ -228,6 +253,24 @@ PS_OUTPUT main()
|
||||
// Cubearray, uint, float params
|
||||
g_tTexcdu4a . GetDimensions(WidthF, HeightF, ElementsF);
|
||||
g_tTexcdu4a . GetDimensions(6, WidthF, HeightF, ElementsF, NumberOfLevelsF);
|
||||
|
||||
// 2DMS, float tx, uint params
|
||||
g_tTex2dmsf4 . GetDimensions(WidthF, HeightF, NumberOfSamplesF);
|
||||
|
||||
// 2DMS, int tx, uint params
|
||||
g_tTex2dmsi4 . GetDimensions(WidthF, HeightF, NumberOfSamplesF);
|
||||
|
||||
// 2DMS, uint tx, uint params
|
||||
g_tTex2dmsu4 . GetDimensions(WidthF, HeightF, NumberOfSamplesF);
|
||||
|
||||
// 2DMSArray, float tx, uint params
|
||||
g_tTex2dmsf4a . GetDimensions(WidthF, HeightF, ElementsF, NumberOfSamplesF);
|
||||
|
||||
// 2DMSArray, int tx, uint params
|
||||
g_tTex2dmsi4a . GetDimensions(WidthF, HeightF, ElementsF, NumberOfSamplesF);
|
||||
|
||||
// 2DMSArray, uint tx, uint params
|
||||
g_tTex2dmsu4a . GetDimensions(WidthF, HeightF, ElementsF, NumberOfSamplesF);
|
||||
#endif // OVERLOAD_FIX
|
||||
|
||||
psout.Color = 1.0;
|
||||
|
||||
56
Test/hlsl.load.2dms.dx10.frag
Normal file
56
Test/hlsl.load.2dms.dx10.frag
Normal file
@@ -0,0 +1,56 @@
|
||||
SamplerState g_sSamp : register(s0);
|
||||
|
||||
Texture2DMS <float4> g_tTex2dmsf4;
|
||||
Texture2DMS <int4> g_tTex2dmsi4;
|
||||
Texture2DMS <uint4> g_tTex2dmsu4;
|
||||
|
||||
Texture2DMSArray <float4> g_tTex2dmsf4a;
|
||||
Texture2DMSArray <int4> g_tTex2dmsi4a;
|
||||
Texture2DMSArray <uint4> g_tTex2dmsu4a;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
uniform int c1;
|
||||
uniform int2 c2;
|
||||
uniform int3 c3;
|
||||
uniform int4 c4;
|
||||
|
||||
uniform int o1;
|
||||
uniform int2 o2;
|
||||
uniform int3 o3;
|
||||
uniform int4 o4;
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
// 2DMS, no offset
|
||||
g_tTex2dmsf4.Load(c2, 3);
|
||||
g_tTex2dmsi4.Load(c2, 3);
|
||||
g_tTex2dmsu4.Load(c2, 3);
|
||||
|
||||
// 2DMS, offset
|
||||
g_tTex2dmsf4.Load(c2, 3, o2);
|
||||
g_tTex2dmsi4.Load(c2, 3, o2);
|
||||
g_tTex2dmsu4.Load(c2, 3, o2);
|
||||
|
||||
// 2DMSArray, no offset
|
||||
g_tTex2dmsf4a.Load(c3, 3);
|
||||
g_tTex2dmsi4a.Load(c3, 3);
|
||||
g_tTex2dmsu4a.Load(c3, 3);
|
||||
|
||||
// 2DMSArray, offset
|
||||
g_tTex2dmsf4a.Load(c3, 3, o2);
|
||||
g_tTex2dmsi4a.Load(c3, 3, o2);
|
||||
g_tTex2dmsu4a.Load(c3, 3, o2);
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
||||
|
||||
70
Test/hlsl.load.basic.dx10.vert
Normal file
70
Test/hlsl.load.basic.dx10.vert
Normal file
@@ -0,0 +1,70 @@
|
||||
SamplerState g_sSamp : register(s0);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
Texture1DArray <float4> g_tTex1df4a;
|
||||
Texture1DArray <int4> g_tTex1di4a;
|
||||
Texture1DArray <uint4> g_tTex1du4a;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4a;
|
||||
Texture2DArray <int4> g_tTex2di4a;
|
||||
Texture2DArray <uint4> g_tTex2du4a;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4a;
|
||||
TextureCubeArray <int4> g_tTexcdi4a;
|
||||
TextureCubeArray <uint4> g_tTexcdu4a;
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Pos : SV_Position;
|
||||
};
|
||||
|
||||
uniform int c1;
|
||||
uniform int2 c2;
|
||||
uniform int3 c3;
|
||||
uniform int4 c4;
|
||||
|
||||
uniform int o1;
|
||||
uniform int2 o2;
|
||||
uniform int3 o3;
|
||||
uniform int4 o4;
|
||||
|
||||
VS_OUTPUT main()
|
||||
{
|
||||
VS_OUTPUT vsout;
|
||||
|
||||
// 1D
|
||||
g_tTex1df4.Load(c2);
|
||||
g_tTex1di4.Load(c2);
|
||||
g_tTex1du4.Load(c2);
|
||||
|
||||
// 2D
|
||||
g_tTex2df4.Load(c3);
|
||||
g_tTex2di4.Load(c3);
|
||||
g_tTex2du4.Load(c3);
|
||||
|
||||
// 3D
|
||||
g_tTex3df4.Load(c4);
|
||||
g_tTex3di4.Load(c4);
|
||||
g_tTex3du4.Load(c4);
|
||||
|
||||
// Offset has no Cube or CubeArray forms
|
||||
|
||||
vsout.Pos = float4(0,0,0,0);
|
||||
|
||||
return vsout;
|
||||
}
|
||||
Reference in New Issue
Block a user