HLSL: add 2DMS texture formats, and matching Load / GetDimensions support
This commit is contained in:
@@ -102,8 +102,10 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
|
||||
{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
|
||||
{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
|
||||
{"hlsl.load.2dms.dx10.frag", "main"},
|
||||
{"hlsl.load.array.dx10.frag", "main"},
|
||||
{"hlsl.load.basic.dx10.frag", "main"},
|
||||
{"hlsl.load.basic.dx10.vert", "main"},
|
||||
{"hlsl.load.offset.dx10.frag", "main"},
|
||||
{"hlsl.load.offsetarray.dx10.frag", "main"},
|
||||
{"hlsl.pp.line.frag", "main"},
|
||||
|
||||
Reference in New Issue
Block a user