Implement the extension GL_AMD_gpu_shader_half_float_fetch

- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions.
This commit is contained in:
Rex Xu
2016-11-29 17:36:31 +08:00
parent 5630d0ec79
commit 1e5d7b0b27
21 changed files with 13116 additions and 3119 deletions

View File

@@ -1751,7 +1751,11 @@ Id Builder::createTextureQueryCall(Op opCode, const TextureParameters& parameter
break;
}
case OpImageQueryLod:
#ifdef AMD_EXTENSIONS
resultType = makeVectorType(getScalarTypeId(getTypeId(parameters.coords)), 2);
#else
resultType = makeVectorType(makeFloatType(32), 2);
#endif
break;
case OpImageQueryLevels:
case OpImageQuerySamples: