Implement the extension GL_AMD_gpu_shader_half_float_fetch
- Support new opaque types: f16sampler*, f16image*, f16subpassInput*. - Add new built-in GLSL texture/image functions.
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@@ -419,6 +419,7 @@ INSTANTIATE_TEST_CASE_P(
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Glsl, CompileVulkanToSpirvTestAMD,
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::testing::ValuesIn(std::vector<std::string>({
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"spv.float16.frag",
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"spv.float16Fetch.frag",
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"spv.imageLoadStoreLod.frag",
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"spv.int16.frag",
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"spv.shaderBallotAMD.comp",
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