Add link-time checks for max_vertices, input primitive, and output primitive for existence and matching.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24157 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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10
Todo.txt
10
Todo.txt
@@ -25,20 +25,20 @@ Link Validation
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- number of texture image units
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- texel offsets (or compile-time?)
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- number of input/output compononents
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- tessellation limits
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- 4.x tessellation limits
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- 1.50: geometry shaders: max_vertices must be checked against gl_MaxGeometryOutputVertices (maybe at compile time)
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- Non ES: gl_TexCoord can only have a max array size of up to gl_MaxTextureCoords
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- ...
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+ exactly one main
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+ ES 3.0: fragment outputs all have locations, if more than one
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- ES 3.0: location aliasing/overlap (except desktop vertex shader inputs)
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- Non ES: binding overlap?
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- Non ES: gl_TexCoord can only have a max array size of up to gl_MaxTextureCoords
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+ Non ES: geometry shader input array sizes and input layout qualifier declaration
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+ Non ES: read or write to both gl_ClipVertex and gl_ClipDistance
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+ Non ES: write to only one of gl_FragColor, gl_FragData, or user-declared
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+ 1.50: match between all explicit input array sizes and input primitive
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- 1.50: at least one geometry shader says input primitive and at least one says output primitive...
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- 1.50: at least one geometry shader says max_vertices...
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- 1.50: geometry shaders: max_vertices must be checked against gl_MaxGeometryOutputVertices (maybe at compile time)
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+ 1.50: at least one geometry shader says input primitive and at least one says output primitive...
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+ 1.50: at least one geometry shader says max_vertices...
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+ 1.50: origin_upper_left and pixel_center_integer have to match
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- Even the potential for recursion through subroutine uniforms is an error.
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- 4.4: An interface contains two different blocks, each with no instance name, where the blocks contain a member with the same name.
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