diff --git a/Test/baseResults/hlsl.rw.register.frag.out b/Test/baseResults/hlsl.rw.register.frag.out index 35b47583..7bcecc9f 100644 --- a/Test/baseResults/hlsl.rw.register.frag.out +++ b/Test/baseResults/hlsl.rw.register.frag.out @@ -97,6 +97,7 @@ gl_FragCoord origin is upper left 0:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) +Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 42 diff --git a/Test/baseResults/hlsl.rw.scalar.bracket.frag.out b/Test/baseResults/hlsl.rw.scalar.bracket.frag.out index 2c670753..06146770 100644 --- a/Test/baseResults/hlsl.rw.scalar.bracket.frag.out +++ b/Test/baseResults/hlsl.rw.scalar.bracket.frag.out @@ -1689,6 +1689,7 @@ gl_FragCoord origin is upper left 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform float uf1, uniform int ui1, uniform uint uu1}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) +Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 571 diff --git a/Test/baseResults/hlsl.rw.vec2.bracket.frag.out b/Test/baseResults/hlsl.rw.vec2.bracket.frag.out index 093665c4..68e40de8 100644 --- a/Test/baseResults/hlsl.rw.vec2.bracket.frag.out +++ b/Test/baseResults/hlsl.rw.vec2.bracket.frag.out @@ -1707,6 +1707,7 @@ gl_FragCoord origin is upper left 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2}) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) +Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 605 diff --git a/Test/baseResults/spv.rw.autoassign.frag.out b/Test/baseResults/spv.rw.autoassign.frag.out index 43adeddf..c696c525 100644 --- a/Test/baseResults/spv.rw.autoassign.frag.out +++ b/Test/baseResults/spv.rw.autoassign.frag.out @@ -1,4 +1,5 @@ spv.rw.autoassign.frag +Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 42