Revisions to GLSL version override
- Reverted public function interface changes for C++. - Added override member variable to TShader. - Added accessor TShader::setOverrideVersion. - Reverted changes to tests.
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@@ -1261,6 +1261,8 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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shader->setSourceEntryPoint(sourceEntryPointName);
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}
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shader->setOverrideVersion(GlslVersion);
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std::string intrinsicString = getIntrinsic(compUnit.text, compUnit.count);
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PreambleString = "";
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@@ -1362,7 +1364,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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#ifndef GLSLANG_WEB
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if (Options & EOptionOutputPreprocessed) {
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std::string str;
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if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, GlslVersion, false, messages, &str, includer)) {
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if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false, messages, &str, includer)) {
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PutsIfNonEmpty(str.c_str());
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} else {
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CompileFailed = true;
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@@ -1373,7 +1375,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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}
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#endif
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if (! shader->parse(&Resources, defaultVersion, GlslVersion, false, messages, includer))
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if (! shader->parse(&Resources, defaultVersion, false, messages, includer))
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CompileFailed = true;
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program.addShader(shader);
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